CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id caadria2020_128
authors Chen, Zi-Ru
year 2020
title The Guidance System of Gamification and Augmented Reality in a Museum Space
doi https://doi.org/10.52842/conf.caadria.2020.1.671
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 671-680
summary Gamification is the application of game-oriented design approaches or game-inspired mechanics to otherwise non-game contexts. Mobile guiding system is the design process of information interactions. It is the integration of information design, interaction design, and sensorial design. The e-learning system of mobile guide is able to be loaded gamification concepts and let mobile learning interestingly, diversely, and validly. The problem of the research was if we combined the concept of gamification design into museum guide services with augmented reality for non-commercial purposes, it also provided the same benefits to the promotion of museum learning and knowledge, integrating mobile devices as navigation media. It would improve more users to participate in a museum and use the guide system actively, and then arise their interest and achievement. The result was to establish a preliminary model for developing a museum mobile guide system of gamification design and augmented reality.
keywords Gamification; Museum Learning; Multimedia Guided System; Augmented Reality
series CAADRIA
email
full text file.pdf (1,541,456 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Deterding, S, Khaled, R, Nacke, L and Dixon, D (2011) Find in CUMINCAD Gamification: Toward a Definition , Forthcoming in Gamification Workshop, CHI 2011

100%; open Guo, SW (2008) Find in CUMINCAD Preliminary Study on the Application of Augmented Reality in Museum Exhibition , Technology museum review, 12(4), pp. 25-37

100%; open Hammady, R, Ma, M and Temple, N (2016) Find in CUMINCAD Augmented Reality and Gamification in Heritage Museums , In: Marsh T., Ma M., Oliveira M., Baalsrud Hauge J., Göbel S. (eds) Serious Games., pp. 181-187

100%; open Hooper-Greenhill, E (1999) Find in CUMINCAD The educational role of the museum , Routlrdge, London and New York

100%; open Johnson, L, Adams Becker, S, Estrada, V and Freeman, A (2015) Find in CUMINCAD NMC horizon report: 2015 higher education edition , The New Media Consortium, Austin, Texas

100%; open Locher, P, Overbeeke, K and Wensveen, S (2010) Find in CUMINCAD Aesthetic interaction: a framework , Design issues, 26, pp. 70-79

100%; open Lord, B and Lord, GD (1997) Find in CUMINCAD The manual of Museum Management , The Stationery Office, London

100%; open Roy, M, Hemmert, F and Wettach, R (2009) Find in CUMINCAD Living interfaces: the intimate door lock , Proceedings of the third international conference on tangible and embedded interaction, New York, pp. 45-46

100%; open Yu, SC (2003) Find in CUMINCAD nteraction Design of Personal Digital Mobile Guide Example of The Exhibition "Emperor Chien-lung Grand Cultural Enterprise" in National Palace Museum , Master's Thesis, Yuan Ze University

100%; open Zichermann, G and Linder, J (2013) Find in CUMINCAD The gamification revolution: how leaders leverage game mechanics to crush the competition , McGraw-Hill Education

last changed 2022/06/07 07:55
pick and add to favorite papersHOMELOGIN (you are user _anon_404953 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002