id |
caadria2020_128 |
authors |
Chen, Zi-Ru |
year |
2020 |
title |
The Guidance System of Gamification and Augmented Reality in a Museum Space |
doi |
https://doi.org/10.52842/conf.caadria.2020.1.671
|
source |
D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 671-680 |
summary |
Gamification is the application of game-oriented design approaches or game-inspired mechanics to otherwise non-game contexts. Mobile guiding system is the design process of information interactions. It is the integration of information design, interaction design, and sensorial design. The e-learning system of mobile guide is able to be loaded gamification concepts and let mobile learning interestingly, diversely, and validly. The problem of the research was if we combined the concept of gamification design into museum guide services with augmented reality for non-commercial purposes, it also provided the same benefits to the promotion of museum learning and knowledge, integrating mobile devices as navigation media. It would improve more users to participate in a museum and use the guide system actively, and then arise their interest and achievement. The result was to establish a preliminary model for developing a museum mobile guide system of gamification design and augmented reality. |
keywords |
Gamification; Museum Learning; Multimedia Guided System; Augmented Reality |
series |
CAADRIA |
email |
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full text |
file.pdf (1,541,456 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:55 |
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