id |
caadria2020_163 |
authors |
Koh, Immanuel |
year |
2020 |
title |
The Augmented Museum - A Machinic Experience with Deep Learning |
doi |
https://doi.org/10.52842/conf.caadria.2020.2.639
|
source |
D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 639-648 |
summary |
Today we witness a shift in the role with which museum used to play -- from one that was simply a spatial container filled with physical artworks on display, to one that is now layered with the digital/online version of the artworks themselves. Deep learning algorithms have become an important means to process such large datasets of digital artworks in providing an alternative curatorial practice (biased/unbiased), and consequentially, augmenting the navigation of the museum's physical spaces. In collaboration with a selection of museums, a series of web/mobile applications have been made to investigate the potential of such machinic inference, as well as interference of the physical experience. |
keywords |
Machine Learning; Deep Learning; Experience Design; Artificial Intelligence |
series |
CAADRIA |
email |
|
full text |
file.pdf (6,051,438 bytes) |
references |
Content-type: text/plain
|
Falk, JH (2009)
Identity and the Museum Visitor Experience
, Left Coast Press, Walnut Creek
|
|
|
|
Robinson, ES (1928)
The Behavior of the Museum Visitor
, American Association of Museums, Washington, DC
|
|
|
|
Volker, K and Tröndle, M (2012)
Experiencing Exhibitions: A Review of Studies on Visitor Experiences in Museums
, Curator: The Museum Journal, 55(4), pp. 435-452
|
|
|
|
Volker, K and Tröndle, M (2015)
The Museum Experience: Mapping the Experience of Fine Art
, Curator: The Museum Journal, 58(2), p. 169-93
|
|
|
|
last changed |
2022/06/07 07:51 |
|