id |
caadria2021_127 |
authors |
Lin, Chaohe and Lo, Tian Tian |
year |
2021 |
title |
Expanding the Methods of Human-VR Interaction (HVRI) for Architectural Design Process |
doi |
https://doi.org/10.52842/conf.caadria.2021.2.173
|
source |
A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 173-182 |
summary |
The emergence of virtual reality technology now brings the possibility of new design methods. Virtual reality technology allows architects to feel space better and express design ideas more intuitively. With the interactive perception equipment and VR glasses, geometric shapes can be created and modified in a virtual environment, replacing the mouse and keyboard to complete the creation of space in the early stage of the design process. At present, the application of virtual reality in the architectural design process has some problems include unnatural interaction, low accuracy, high work cost. This paper will summarize the interactive methods of virtual reality technology in various current cases and compare the input and output of the device by analyzing the matrix method. We can explore interactions that are beneficial to architectural design. Using these interactive methods, we can expand the interface relationship between humans and the virtual environment. |
keywords |
HCI; HVRI; Interaction; Digital Architecture Design; Virtual Reality |
series |
CAADRIA |
email |
|
full text |
file.pdf (3,340,275 bytes) |
references |
Content-type: text/plain
|
Burdea, G C and Coiffet, P (2003)
Virtual reality technology
, John Wiley & Sons
|
|
|
|
Camacho, D, Dobbs, T and Fabbri, A (2019)
Hands On Design - Integrating haptic interaction and feedback in virtual environments for enhanced immersive experiences in design practice.
, Proceedings of the 24th CAADRIA Conference, Wellington, New Zealand, pp. 563-572
|
|
|
|
Choi, I, Ofek, E and Benko, H (2018)
CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality
, the 2018 CHI Conference
|
|
|
|
Gu, N, Kim, M J and Maher, M L (2011)
Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design
, Automation in Construction, 20(3), pp. 270-278
|
|
|
|
Guo, Y, Tong, Q Q, Zheng, Y K, Wang, Z Q, Zhang, Y R and Wang, D X (2020)
An Adaptable VR Software Framework for Collaborative Multi-modal Haptic and Immersive Visual Display
, Journal of System Simulation, 32(7), pp. 1385-1392
|
|
|
|
Ishikawa, D, Fukuda, T and Yabuki, N (2020)
A Mixed Reality Coordinate System for Multiple HMD Users Manipulating Real-time Point Cloud Objects - Towards virtual and interactive 3D synchronous sharing of physical objects in teleconference during design study
, Proceedings of the 38th eCAADe Conference, Berlin, Germany, pp. 197-206
|
|
|
|
Jadhav, S, Kannanda, V and Kang, B (2017)
Soft robotic glove for kinesthetic haptic feedback in virtual reality environments
, Electronic Imaging, 2017(3), pp. 19-24
|
|
|
|
Kreutzberg, A, Mattias, R and Tallgren, M V (2014)
New Virtual Reality for Architectural Investigations
, Ecaade Conference 2014
|
|
|
|
Lai, Z, Hu, Y C and Cui, Y (2017)
Furion: Engineering High-Quality Immersive Virtual Reality on Today's Mobile Devices
, the 23rd Annual International Conference
|
|
|
|
LaViola, J (2000)
MSVT: A virtual reality-based multimodal scientific visualization tool
, Proceedings of the third IASTED international conference on computer graphics and imaging, pp. 1-7
|
|
|
|
Lo, TT and Gao, XR (2020)
From HCI to HVRI - How different will the interaction of digital architecture design be?
, Proceedings of the 25th CAADRIA Conference, pp. 253-262
|
|
|
|
Pierce, J S, Forsberg, A S and Conway, M J (1997)
Image plane interaction techniques in 3D immersive environments
, Proceedings of the 1997 symposium on Interactive 3D graphics, pp. 39-43
|
|
|
|
Schnabel, M, Wang, X and Seichter, H (2008)
Touching The Untouchables: Virtual-, Augmented-, and Reality
, International Conference on the Association for Computer-Aided Architectural Design Research in Asia, pp. 293-299
|
|
|
|
Stoakley, R, Conway, M J and Pausch, R (1995)
Virtual reality on a WIM: interactive worlds in miniature
, Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 265-272
|
|
|
|
Wang, C W, Gao, W and Wang, X R (1996)
Implementation and Application of Virtual Reality Technology
, Tsinghua University Press, Beijing
|
|
|
|
Yang, W, Culp, C and Graf, R (2011)
Integrating BIM and gaming for real-time interactive architectural visualization
, Automation in Construction, 20(4), pp. 446-458
|
|
|
|
Yang, Y, Weng, D D, Xue, S and Su, M (2016)
Study of Virtual Human Voice Interaction on the Soothing Effects of Anxiety
, Journal of System Simulation, 28(10), pp. 2578-2585
|
|
|
|
Zhang, Z (2012)
Microsoft kinect sensor and its effect
, IEEE multimedia, 19(2), pp. 4-10
|
|
|
|
Zhu, N K and Zou, Y (2008)
Appliance of Virtual Reality in Architecture Design
, Journal of Beijing University of Civil Engineering and Architecture, 24(1), pp. 34-38
|
|
|
|
last changed |
2022/06/07 07:59 |
|