id |
caadria2021_274 |
authors |
Kawai, Yasuo |
year |
2021 |
title |
Urban Space Simulation System for Townscape Ordinance |
source |
A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 479-488 |
doi |
https://doi.org/10.52842/conf.caadria.2021.2.479
|
summary |
In this study, a game engine-based urban space simulation system for townscape ordinance was developed and evaluated. For accurate evaluation of a townscape, it is important for the townscape simulation to be as close to reality as possible from various perspectives. The proposed system employs a freely moving first-person viewpoint with different height and origin variations; the building height and exterior wall color can also be changed. To evaluate the system, the simulation and photographic images were compared. The photographic images exhibited a higher gaze rate on spatial components; high gaze rates were also observed for vehicle and pedestrian in the photographic images. Therefore, we recreated dynamic spatial components such as vehicles and pedestrians. Additionally, we successfully reproduced the night townscape via a switchable light source and enabled the control of the numbers of poles and signs. The townscape reproduced by the proposed system could contribute to townscape planning. In the future, a more versatile urban space simulation system that combines various sources of urban information can be developed. |
keywords |
Landscape Simulation; Game Engine; Urban Planning; Gaze Elements; Sequence |
series |
CAADRIA |
email |
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full text |
file.pdf (7,858,522 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:52 |
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