id |
caadria2021_275 |
authors |
Kawai, Yasuo |
year |
2021 |
title |
Development of a Landscape Simulation System for Historical and Cultural Heritage of the Region |
source |
A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 489-498 |
doi |
https://doi.org/10.52842/conf.caadria.2021.2.489
|
summary |
In this study, we developed a historical and cultural landscape simulation system for Fujisawa-juku, a post town of the old Tokaido road. A game engine was used to recreate the landscape of the past by referring to old documents to inherit the history and culture of the region. Subsequently, an enhanced system was developed for changing the representation of time, season, and weather, and another system was developed for recreating the landscape using Ukiyo-e-style rendering. The developed system was exhibited at permanent installations in public facilities and at community events, and feedback from users led to major updates to the system. With the new information, we reviewed the shape of the model of the spatial components of the system and updated it to be more accurate. The digital model of this system can be updated with information that is not possible in a real model, such as a diorama. We will generalize this system through the unitization of spatial components to create a platform for historical cultural landscape simulation systems that can be used in other regions. |
keywords |
Landscape Simulation; Historical Landscape; Local Cultural Inheritance; Ukiyoe; Game Engine |
series |
CAADRIA |
email |
kawai@bunkyo.ac.jp |
full text |
file.pdf (10,031,795 bytes) |
references |
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last changed |
2022/06/07 07:52 |
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