id |
caadria2021_328 |
authors |
Wells, Cameron, Schnabel, Marc Aurel, Moleta, Tane and Brown, Andre |
year |
2021 |
title |
Beauty is in the Eye of the Beholder - Improving the Human-Computer Interface within VRAD by the active and two-way employment of our visual senses |
source |
A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 355-364 |
doi |
https://doi.org/10.52842/conf.caadria.2021.2.355
|
summary |
Whether it is via traditional methods with pen and paper or contemporary techniques such as 3D digital modelling and VR drawing, the eye typically plays a mostly passive or consuming role within the design process. By incorporating eye-tracking deeper within these methods, we can begin to discern this technologys possibilities as a method that encompasses the visual experience as an active input. Our research, however, developed the Eye-Tracking Voxel Environment Sculptor (EVES) that incorporates eye-tracking as there design actor. Through EVES we can extend eye-tracking as an active design medium. The eye-tracking data garnered from the designer within EVES is directly utilised as an input within a modelling environment to manipulate and sculpt voxels. In addition to modelling input, eye-tracking is also explored in its usability in the Virtual Reality User Interface. Eye-tracking is implemented within EVES to this extent to test the limits and possibilities of eye-tracking and the Human-Computer Interface within the realm of Virtual Reality Aided Design. |
keywords |
Human-Computer Interface (HCI); Eye-Tracking; Virtual Reality; modelling; sketching |
series |
CAADRIA |
email |
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full text |
file.pdf (5,958,872 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:58 |
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