CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id caadria2021_412
authors Estrina, Tatiana, Hui, Vincent and Ma, Lena
year 2021
title The Digital Design Build - Modes of Experiential Learning in the Pandemic Era
doi https://doi.org/10.52842/conf.caadria.2021.2.041
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 41-50
summary In recent years, academia has deviated from the lecture-based model to a hybridized system of instruction and experiential learning. Experiential learning aids students in understanding collaborative processes in architectural praxis and exposes them to engaging learning opportunities, a critical component of architectural studio education (Nijholt et al. 2013). During the COVID-19 outbreak, students are barred from accessing on-campus facilities. This causes a redevelopment of curricular delivery and disrupts experiential learning which heavily relies on in-person interaction. It is imperative for instructors to retain experiential learning in the transition to virtual instruction. This paper explores experiential learning within virtual platforms for instruction. Through outlining the implementation of technologies, capitalizing on connectivity, and maximizing opportunity for digital problem solving, the authors posit a framework that other educators may adopt. The paper concludes with a case study of a virtual design-build project, and the various techniques implemented in retaining experiential learning during the pandemic.
keywords Pedagogy; Experiential learning; Social connectivity; Resilience; Disrupted education
series CAADRIA
email
full text file.pdf (21,499,049 bytes)
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100%; open Hui, V, Cairns-Spicer, MK, Komyshenko, MS and Zhou, G (2018) Find in CUMINCAD From Being Digital to Experiential: Revisiting Negroponte in the Age of Kolb , Proceedings of ICERI 2018, Seville

100%; open Hui, V, Estrina, T and Huang, A (2020) Find in CUMINCAD Online Design Education: Uncovering the Pedagogical Digital Divide in the Pandemic Era , Proceedings of ICERI 2020, Seville

100%; open Hui, V, Estrina, T, Lee, S, Zhou, G and Kinuthia, V (2020) Find in CUMINCAD Architectural Accessibility and Pedagogy via Virtual Reality Integraation , Proceedings of HUIC ASHE 2020, Honolulu

100%; open Kolb, DA (2014) Find in CUMINCAD Experiential Learning: Experience as the Source of Learning and Development, Second Edition , FT Press

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100%; open Mascio, DD (2017) Find in CUMINCAD 3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization , Proceedings of CAADRIA 2017, pp. 33-43

100%; open McClean, D and Hourigan, N (2013) Find in CUMINCAD Critical Dialogue in Architecture Studio: Peer Interaction and Feedback , Journal for Education in the Built Environment, 8, pp. 32-37

100%; open Nijholt, A, der Veer, GV and Vyas, D (2013) Find in CUMINCAD Creative practices in the design studio culture: collaboration and communication , Cogn Tech Work, 15, pp. 415-443

100%; open Ockman, J and Williamson, R (2012) Find in CUMINCAD Architecture School Three Centuries of Educating Architects in North America , MIT Press

100%; open Silverman, M, Sibbald, R and Stranges, S (2020) Find in CUMINCAD Ethics of COVID-19-related school closures , Canadian Journal of Public Health, 111, pp. 462-465

100%; open Snigh, R, Javaid, M, Kataria, F, Tyagi, M, Haleem, A and Suman, R (2020) Find in CUMINCAD Significant applications of virtual reality for COVID-19 pandemic , Diabetes & Metabolic Syndrome: Clinical Research & Reviews, 14, pp. 661-664

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