CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id caadria2022_497
authors Varinlioglu, Guzden, Vaez Afshar, Sepehr, Eshaghi, Sarvin, Balaban, Ozgun and Nagakura, Takehiko
year 2022
title GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game
doi https://doi.org/10.52842/conf.caadria.2022.1.069
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 69-78
summary The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-friendly content for digital cultural heritage. In this project, a game aimed at inclusive and equitable education was developed using 360 images of the targeted architectural heritage geographically distributed in a pilot site. We promote lifelong learning opportunities for all, following the SDG4, aiming for quality education with the easy-to-use online platform and easy access to immersive education through mobile platforms. Towards a post-carbon future without the need for travel, computational design methods such as using 360 videos and images in combination with virtual reality (VR) headsets allow a low-cost approach to remotely experiencing cultural heritage. We propose developing and testing a GIS-based educational game using a low-cost 360 virtual tour of architectural heritage, more specifically, caravanserais of Anatolia.0864108000
keywords digital heritage, 360 images, educational games, caravanserais, SDG 4
series CAADRIA
email
full text file.pdf (726,554 bytes)
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100%; open Tomaszewski, B.M., Konovitz-Davern, A., Schwartz, D.I., Szarzynski, J., Siedentopp, L., Miller, A. & Hartz, J. (2018) Find in CUMINCAD GIS and Serious Games , B. Huang (Ed.), Comprehensive Geographic Information Systems, (pp. 369-383). Elsevier

100%; open Vaez Afshar, S., Eshaghi, S., Varinlioglu, G. & Balaban, Ö. (2021) Find in CUMINCAD Evaluation of Learning Rate in a Serious Game-Based on Anatolian cultural heritage , 39th International Conference of Education and Research Computer Aided Architectural Design Europe: Towards a new, configurable architecture, eCAADe 2021 (pp. 273-280)

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