id |
caadria2023_172 |
authors |
Bachtiar, Naomi Marcelle and Ortner, F. Peter |
year |
2023 |
title |
A Multiplayer Game for Participatory Planning |
doi |
https://doi.org/10.52842/conf.caadria.2023.2.421
|
source |
Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 421–430 |
summary |
This paper presents a digital urban design game, ’Katakita’, as a tool for multiple non-expert participants to generate options for equitable transit-oriented development in Jakarta. It is set in the context of the ongoing MRT development and addresses the risk of transit-induced displacement for the lower income group. A preliminary study is done on the risk level of displacement based on historical data of displacement and vulnerable communities are then mapped out. The potential of using a game as a platform for discussion, evaluation and consensus-building is investigated in this paper. The game permits players to choose different roles to play and make design decisions by placing various building blocks in the multiplayer environment. Game scores such as equitability and profitability are tracked to encourage discussions and negotiations. Game session consisting of participants with relevant profiles has been conducted and results of which will be shared in this paper. |
keywords |
Participatory Planning, Serious Games, Game Design, Multi-criteria Decision Making, Optimisation, Urban Design |
series |
CAADRIA |
email |
|
full text |
file.pdf (6,440,045 bytes) |
references |
Content-type: text/plain
|
Abt, Clark C. (1970)
Serious Games
, New York: Viking, 176. Available at: https://journals.sagepub.com/doi/abs/1.1177/2
|
|
|
|
De Lange, M. (2013)
Rezone the Game: Playing for Urban Transformation
, The Bosch Architecture Initiative (BAI) and Digital Workplace(DW)
|
|
|
|
Gee, James. (2003)
What Video Games Have to Teach Us About Learning and Literacy
, Computers Entertainment.Available at: https://doi.org/1.1145/95566.95595.
|
|
|
|
Hatipoglu, E, Et Al, (2016)
Simulation Games in Teaching International Relations: Insights from a Multi-day, Multi-stage, Multi-issue Simulation on Cyprus, International Studies Perspectives, Volume 15, Issue 4, November 2014, Pages 394-406, Https://doi
, International Studies Perspectives, Volume 15, Issue 4.Available at: https://doi.org/1.1111/insp.126
|
|
|
|
Ritterfeld Et Al. (2009)
Classifying Serious Games
, Serious Games: Mechanisms and Effects, 1-24
|
|
|
|
Suryana. (2020)
Jakarta Population Census Result 2020
, Central Bureau of Statistics. Available at: https://jakarta.bps.go.id/pressrelease/221/1/22
|
|
|
|
Tan, Re. (2014)
Negotiation and Design for the Self-organizing City
, Gaming as a method for Urban Design: Gaming as a method for Urban Design. A+BE | Architecture and the Built Environment
|
|
|
|
Wilson, A., & Tewdwr-Jones, M. (2021)
Digital Participatory Planning: Citizen Engagement, Democracy, and Design (1st Ed
, Routledge. Available at: https://doi.org/1.4324/9781319639
|
|
|
|
last changed |
2023/06/15 23:14 |
|