CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id caadria2023_243
authors Hou, Yuming
year 2023
title Can Architecture Be Cybernetic Machine: From Cedric Price’s Fun Palace to the Pompidou Centre
doi https://doi.org/10.52842/conf.caadria.2023.2.501
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 501–510
summary An early and basic definition of cybernetics is the study of "circular causal and feedback mechanisms in biological and social systems". Generally, the key of cybernetics is communication and control, in another words, information transmission and feedback mechanisms. According to that, we can put forward a definition of “cybernetic machine”, that is an object which can obtain information, deal with information and eventually give a feedback. About 13 years after the birth of cybernetics, as a representative of the second generation cybernetics scholars, Gordon Pask took part in Cedric Price’s Fun Palace, which brought cybernetics to the architecture field. What Cedric Price try to achieve in the Fun Palace is to make architecture become a cybernetic machine and from then on, many architects keep exploring on this. However, the Fun Palace, along with many works influenced by it such as Archigram's Plug-in City, are paper architecture. So, can architecture really be a cybernetic machine that can be built? In this article, that question is discussed through analysing Cedric Price’s Inter-Action Centre, which is regarded as the closest built work to the Fun Palace, and the Pompidou Centre, which was influenced by the Fun Palace and show the ambition of becoming a cybernetic machine in its competition stage. The article will introduce how cybernetics comes into architecture field with the key architect Cedric Price and how the idea of making architecture become a cybernetic machine develops after that, focussing on the paper architects the Archigram and the built work the Pompidou Centre.
keywords cybernetics, self-organisation, Cedric Price, the Fun Palace, the Pompidou Centre
series CAADRIA
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