id |
caadria2024_211 |
authors |
Ng, Provides, Li, Yuechun, Zhu, Shutong and van Ameijde, Jeroen |
year |
2024 |
title |
Kit-of-Parts Design for Architecture Co-Creation Games |
doi |
https://doi.org/10.52842/conf.caadria.2024.2.221
|
source |
Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 221–230 |
summary |
In the planning of built environments, participatory design can help to tailor spaces and facilities that are better suited to residents’ needs. Through the use of new digital tools in sandbox games and collaborative virtual environments, participants can express their needs in a spatial language and better understand the implications of their collective design decisions. However, the kit of building parts and 3D assets with which they can interact to create spatial proposals can impose limitations on design explorations, by being overly prescriptive or open-ended. This study explored ways in designing novel kit-of-parts (KoP) systems that can enable collaborative architectural production. It employed participatory methods in which local communities co-create a public space through a tailored videogame to test three types of KoP systems: modular-integrated, modular, and discrete. The initial findings show how the levels of discretization and abstraction affect the amount of knowledge needed for participation, time required to initiate collab- oration and creative thinking, and potential to generate meaningful and implementable design proposals. Reflecting on these lessons, the paper presents insights on the implications of KoP (granularities, stacking methods, and self-similarity) on spatial design (technical possibilities, spatial arrangements, and activity scenarios) to better assist co-creation processes. In midst of an accelerated digital transformation, this study reflects on the evolving role of new collaborative tools in architecture. |
keywords |
Digital Common(s), Kit-of-Parts, architecture co-creation, sandbox games, combinatorial creativity, modular and discrete |
series |
CAADRIA |
email |
|
full text |
file.pdf (871,199 bytes) |
references |
Content-type: text/plain
|
Abt, C. C. (1987)
Serious games
, University press of America
|
|
|
|
Boden, M. A. (2009)
Computer models of creativity
, AI Magazine, 30(3), 23-23 https://doi.org/10.1609/aimag.v30i3.2254
|
|
|
|
CiC. (2020)
What is MiC
, Construction Industry Council, Hong Kong. https://mic.cic.hk/
|
|
|
|
Claypool, M. (2019)
The Digital in Architecture: Then, Now and in the Future
, Space10
|
|
|
|
Figueres-Munoz, A., & Merschbrock, C. (2015)
Overcoming challenges in BIM and gaming integration: The case of a hospital project
, WIT Transactions on the Built Environment, 149(149), 329-340. https://doi.org/10.2495/bim150281
|
|
|
|
Fuster, A., Gibb, A., & Beadle, K. (2009)
Newways: An Industrialised Kit of Parts
, Open Building Manufacturing, 1
|
|
|
|
Gordon, E., & Koo, G. (2008)
Placeworlds: Using virtual worlds to foster civic engagement
, space and culture, 11(3), 204-221. https://doi.org/10.1177/1206331208319743
|
|
|
|
Han, J., Park, D., Shi, F., Chen, L., Hua, M., & Childs, P. R. (2019)
Three driven approaches to combinational creativity: Problem-, similarity-and inspiration-driven
, Proceedings of the Institution of Mechanical Engineers, Part C: Journal of Mechanical Engineering Science, 233(2), 373-384. https://doi.org/10.1177/0954406217750189
|
|
|
|
Ind, N., & Coates, N. (2013)
The meanings of co-creation
, European business review, 25(1), 86-95. https://doi.org/10.1108/09555341311287754
|
|
|
|
Sanchez, J. (2020)
Architecture for the commons: Participatory systems in the age of platforms
, Routledge
|
|
|
|
Wang, C. M., Shao, C. H., & Han, C. E. (2022)
Using Minecraft for Community Participation
, Sustainability, 14(10), 6067.https://doi.org/10.3390/su14106067
|
|
|
|
Zallio, M., & Clarkson, P. J. (2021)
Inclusion, diversity, equity and accessibility in the built environment: A study of architectural design practice
, Building and Environment, 206, 108352. https://doi.org/10.1016/j.buildenv.2021.108352
|
|
|
|
last changed |
2024/11/17 22:05 |
|