id |
caadria2024_312 |
authors |
Chatterjee, Shamik Sambit and Sanatani, Rohit Priyadarshi |
year |
2024 |
title |
Micro-Spatial Elements and Their Impact on Socio-Spatial Behaviour: A Study in Virtual Reality |
source |
Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 449–458 |
doi |
https://doi.org/10.52842/conf.caadria.2024.3.449
|
summary |
In the Global South, complex and multilayered urban public spaces rarely allow for an empirical understanding of the role of small, micro-spatial elements (such as raised thresholds, plinths etc) in social uses of public space. However, through the use of Virtual Reality (VR) systems and virtual environments, combinations of such elements can be tested and analysed with users to ascertain their relative ease of allowing socio-spatial interactions. Using a VR simulation of a public space in Delhi, the study examines the inter-relations of micro spatial urban elements on optional and social activities, and also assesses the relative importance of these elements in contributing to a person’s ability to pause in a public space. The study documents socio-spatial interaction in a commercial neighbourhood market space through timelapse videography and identifies spatial patterns of congregation and the elements contributing to such. The space is then re-created as a 3D virtual environment, and different micro-spatial configurations are assessed by participants. Through a quantitative and qualitative analysis of such assessments, the research attempts to reveal how these elements may be used in combination to design robust and socially resilient public spaces. |
keywords |
Micro-Spatial Elements, Social Interaction, Urban modelling, Virtual Environments |
series |
CAADRIA |
email |
chatterjeesshamik@gmail.com |
full text |
file.pdf (4,165,125 bytes) |
references |
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last changed |
2024/11/17 22:05 |
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