id |
caadria2024_500 |
authors |
Gerothodoros, Chris, Karagianni, Anna, Geropanta, Vasiliki and Parthenios, Panagiotis |
year |
2024 |
title |
Spaceshifter : A Virtual Environment with Emotional Intelligence |
source |
Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 549–558 |
doi |
https://doi.org/10.52842/conf.caadria.2024.3.549
|
summary |
In the post-SARS-CoV-2 era, technology has played an increasingly important role. Telepresence has risen to prominence, reshaping the way people socialise, work, and inhabit the virtual world. In this, the demand for intelligent virtual environments that adapt to the user has grown. This article presents "Spaceshifter," a project which aims to address challenge of designing responsive to human emotions digital worlds. The project introduces an interactive application that is displayed via a VR headset and serves as an interface to biometric data obtained via an EEG device. Real-time brainwave signals, captured by the device, adjust virtual spaces based on user's mental states. The result is a dynamic ever-evolving virtual environment that conveys a sense of empathy."Spaceshifter" undertook several approaches through its various design phases, to explore different options and parameterizations of the virtual environment. These efforts aimed to adapt the space to the brain's radical shifts, creating a coherent experience for the user. This project aims to bridge the gap between technology and human emotions and shape an evolving landscape of interaction between humans and technology. |
keywords |
Adaptive environment, Virtual environment, Biosensor, Human – Computer interaction |
series |
CAADRIA |
email |
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full text |
file.pdf (1,300,065 bytes) |
references |
Content-type: text/plain
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last changed |
2024/11/17 22:05 |
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