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id caadria2025_25
authors Hidayat, Anita and Gegana A, Gregorius A
year 2025
title Virtual Skill Development Centre based on Neuroarchitecture Approach for Young People
source Dagmar Reinhardt, Christiane M. Herr, Anastasia Globa, Jielin Chen, Taro ?Narahara, Nicolas Rogeau (eds.), ARCHITECTURAL INFORMATICS - Proceedings of the 30th CAADRIA Conference, Tokyo, 22-29 March 2025, Volume 4, pp. 501–510
summary Self-awareness is essential for adolescents, helping them recognize their potential, talents, and interests. The Montessori Erdkinder program for ages 12-18 focuses on activities that build 21st-century skills. Effective, enjoyable learning depends not only on teaching but also on an environment that supports positive emotions. Neuroarchitecture, which designs spaces to enhance well-being, supports this goal. Integrating technology like VR can further engage adolescents, immersing them in various Montessori-inspired activities. The primary goal of this research is to create a VR environment using neuroarchitecture principles to introduce activities aligned with the Montessori curriculum, helping adolescents quickly discover their talents and interests. The research used a multifaceted approach: first, a literature review on VR technology, neuroarchitecture, and 21st-century skills; next, a survey using a VR prototype; and finally, design explorations to refine the virtual environment. The research resulted in a virtual space called “Coconut Coast Learning” designed with a neuroarchitecture approach to offer activities that foster applied skills, particularly 21st-century skills. The research culminates in virtual space to support skill development, help youth build self-awareness, and realize their potential, especially in applied skills. Findings highlight the positive emotional effects of neuroarchitecture-based virtual environments, demonstrating that neuroarchitecture principles can enhance virtual learning spaces.
keywords VR, 21st century skill, neuroarchitecture, applied skill, adolescent
series CAADRIA
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