id |
caadria2025_267 |
authors |
Chen, Xi and Lo, Tian Tian |
year |
2025 |
title |
Immersive Digital Heritage: Exploring the educational value of extended reality(XR) games for ancient building conservation |
source |
Dagmar Reinhardt, Christiane M. Herr, Anastasia Globa, Jielin Chen, Taro ?Narahara, Nicolas Rogeau (eds.), ARCHITECTURAL INFORMATICS - Proceedings of the 30th CAADRIA Conference, Tokyo, 22-29 March 2025, Volume 4, pp. 275–284 |
summary |
Extended Reality (XR) offers new opportunities for ancient building conservation with its powerful immersive and interactive capabilities. This paper investigates the potential application of XR technology in ancient architecture conservation education, and evaluates the effectiveness of real-virtual interactive immersive games applied to spatial narratives and educational science. Through case studies of the application of XR technology to digital heritage transmission and educational activities, the facilitation of how XR games affect people's perception of spatial information, motivation to learn, and learning outcomes is revealed. Constructivism Theory emphasizes the interaction between the individual and the environment as the basis for the active construction of knowledge. The combined utility of immersive experiences created by XR technology for spatial learning has exciting consistency with Constructivism Theory. The aim of this paper is to propose a framework for the design of XR games suitable for the educational dimension of the ancient architecture conservation. The results of the study show that the XR game design framework, which is centred on enhancing public acceptance, has a catalytic effect on promoting public awareness of conservation, national cultural heritage and sustainable development of ancient architecture. |
keywords |
Extended Reality, Architectural Conservation, Interaction Design, Digital Heritage, Gamified Architecture |
series |
CAADRIA |
full text |
file.pdf (1,276,773 bytes) |
last changed |
2025/03/21 12:09 |
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