authors |
Meloni, Wanda |
year |
2001 |
title |
The Slow Rise of 3D on the Web |
source |
Computer Graphics Worlds - July 2001, p. 22 |
summary |
Consumer, commercial, and educational applications on the Web have been slow to take advantage of 3D, although for years it has been viewed as a boon for the graphics industry. Over the last 18 months, the situation has begun to look more favorable for the graphics industry, reports M2 Research's Wanda Meloni. Meloni says changes in the market and in technology have fueled the rise of 3D on the Web. The increase in broadband connections from 2.7 million users in 1999 to 8 million users in 2000 means that the market of consumers who have Internet connections fast enough to view and interact with 3D content has grown considerably. Also, 3D players are no longer limited to a proprietary format now that new game consoles from Nintendo and Microsoft will offer Web-based real-time 3D multiplayer gaming; in addition, 3D graphics technology will now be embedded into applications for Internet appliances and handheld devices. M2 Research estimates that the number of Web media players that are 3D-enabled will rise from 17 percent currently to 32 percent by the end of the year, as 3D player vendors offer more direct support to 2D players such as RealPlayer and Shockwave. Still, content production will remain a major hurdle because millions of Web authors are not using 3D. Meloni says creative professionals and digital designers will need a new set of 3D tools that will work seamlessly with current Web content in video, 2D graphics, and audio. |
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2003/04/23 15:50 |
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