id |
cf2007_031 |
authors |
Huang, Chih-Chieh Scottie |
year |
2007 |
title |
Conceptual Modeling Environment (COMOEN) |
source |
Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 31-43 |
summary |
Conceptual modeling is an actively creative stage in a design process. Through hand modeling and manipulation of different kinds of modeling tool kits for specific materials, designers are able to generate forms. This article presents a tangible human-computer interface of a C-StressBall for form manipulation and a C-BenchWhirler for visual control. They create a new way of interaction between the virtual world and the physical space. They are aimed to ease the operation in design process by using CAD. |
series |
CAAD Futures |
email |
|
full text |
file.pdf (838,330 bytes) |
references |
Content-type: text/plain
|
Bolt, RA and Herranz, E (1992)
Two-handed gesture in multi-modal natural dialog
, Proceedings of ACM symposium on User interface software and technology, Monterey, California, USA, pp. 7-14
|
|
|
|
Brady, DA (2003)
Ideation: Metaphorical Explorations and Digital Media
, Proceedings of eCAADe conference, Australia, pp. 187-190
|
|
|
|
Chang, CT (2005)
Some Phenomena of Tactile Sensation in Study Models
, MS Thesis, National Chiao Tung University, Hsin- Chu, Taiwan
|
|
|
|
Foley, JD (1987)
Interfaces for Advanced Computing
, Scientific American, pp.126-135
|
|
|
|
Goldschmidt, G (1994)
On visual design thinking: the vis kids of architecture
, Design Studies 1(15): 158-174
|
|
|
|
Gorbet, MG., Orth, M., and Ishii, H (1998)
Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography
, Proceedings of the SIGCHI conference on Human factors in computing system, Los Angeles, California, USA, pp.49-56
|
|
|
|
Gross, MD and Kemp, A (2001)
Gesture Modeling-Using Video to Capture Freehand Modeling Commands
, Proceedings of CAAD Futures conference, Eindhoven, pp. 271-284
|
|
|
|
Hinckley, K and Sinclair, M (1999)
Touch-Sensing Input Devices
, Microsoft Research, Redmond
|
|
|
|
Hsiang, SH (2005)
Using hand movement system to operate 3D design objects in virtual environment
, MS Thesis, National Chiao Tung University, Hsin- Chu, Taiwan
|
|
|
|
Hsu, J (1993)
The Encyclopedia of Virtual Environments
, Produced by the students of Dr. Ben Shneiderman's CMSC 828S Virtual Reality and Telepresence Course
|
|
|
|
Huang, SY and Liu, YT (2001)
Some phenomena of creativity in design with computer media: Interview with Eisenman and cognitive experiments
, Computational and Cognitive Models of Creative Design V, University of Sydney, Sydney, pp. 241-262
|
|
|
|
Igarashi, T, Matsuoka, S, and Tanaka H (1999)
Teddy: a sketching interface for 3D freeform design
, Proceedings of ACM conference on Computer graphics and interactive techniques, pp.409-416
|
|
|
|
Ishii, H and Ullmer, B (1997)
Tangible Bits: Towards Seamless Interfaces between People Bits and Atoms
, Proceedings of the SIGCHI conference on Human factors in computing system, pp. 234-241
|
|
|
|
Lee, HL (2002)
A comparative study on concept development process using computer and conventional media
, MS Thesis, National Chiao Tung University, Hsin- Chu, Taiwan
|
|
|
|
Lee. CH, Ma. YP, Jeng. TS (2003)
A Spatially-Aware Tangible Interface for Computer-Aided Design
, NCKU Press, Tainan, Taiwan
|
|
|
|
Lin, CY (2000)
A study of computer models in terms of space and media
, PhD Thesis, National Chiao Tung University, Hsin- Chu, Taiwan
|
|
|
|
Liu, YT (1996)
Restructuring shapes in terms of emergent subshapes: a computational and cognitive model
, Environment and Planning B: Planning and Design, pp. 313-328
|
|
|
|
Schkolne, S, Pruett, M., and Schröder, P (2001)
Surface Drawing: Creating Organic 3D Shapes with the Hand and Tangible Tools
, Proceedings of the SIGCHI conference on Human factors in computing systems, Seattle, Washington, USA. pp. 261-268
|
|
|
|
Schon, DA and Wiggins, G (1992)
Kinds of seeing and their functions in designing
, Design Studies 13(2): 135-156
|
|
|
|
Sturman, DJ and Zeltzer, D (1993)
A Design Method for “Whole-Hand” Human-Computer Interaction
, ACM Transactions on Information Systems 11(3): 219-238
|
|
|
|
last changed |
2007/07/06 12:47 |
|