id |
cf2007_197 |
authors |
Pickersgill, Sean |
year |
2007 |
title |
Unreal Studio: Game Engine Software in the Architectural Design Studio |
source |
Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 197-210 |
summary |
This paper investigates the relationships between conventional modes of architectural design, those represented through and mediated by Cartesian schema, and the radical organization of spatial experience available through the use of NURBS modelling. This is examined particularly through a study of how game engine software and the appropriate editors are able to accommodate the properties of both. Within this software the first-person view attempts to provide a normalised experience of the VR environment (usually a game), yet there is significant scope for experiencing radically ‘other’ spatial and topological presences. Whilst considerable work has been done in the use of participatory digital spaces, there is the opportunity for examining the manner in which a highly stylised medium such as Unreal Tournament can productively assist the architectural design process. |
series |
CAAD Futures |
email |
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full text |
file.pdf (262,195 bytes) |
references |
Content-type: text/plain
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last changed |
2007/07/06 12:47 |
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