id |
cf2007_431 |
authors |
Kiang, Tan Beng; Daniel Hii Jun Chung |
year |
2007 |
title |
Integrating Advanced Shader Technology for Realistic Architectural Virtual Reality Visualisation |
source |
Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 431-443 |
summary |
The gaming industry plays a pivotal role in creating real-time advanced shaders nowadays. With better and more affordable computer hardware, shaders are beginning to be used in other non- gaming softwares. The virtual reality visualization tools used by the architectural designers can benefit from this. This paper investigates the impact of real-time shaders on the performance of architectural virtual reality visualization of 3D models and provides a guide for architectural users to decide the optimal number of shaders to use based on the size of the model. |
series |
CAAD Futures |
email |
|
full text |
file.pdf (461,286 bytes) |
references |
Content-type: text/plain
|
Boeing, A (2004)
The DirectX 8 Pixel Shader
, CFXweb. Retrieved 4 January
|
|
|
|
Fernando, R (ed) (2004)
GPU gems: programming techniques, tips, and tricks for real-time graphics
, Addison-Wesley, Boston, MA.
|
|
|
|
Haines, E (2006)
An Introductory Tour of Interactive Rendering
, near-final draft, 9/23/05, IEEE CG&A January/February 2006, pp. 76-87
|
|
|
|
Lastra, A, Molnar, S, Olano, M, Wang, Y (1995)
Real-time programmable shading
, Proceedings of the 1995 ACM Symposium on Interactive 3D Graphics, pp. 59-66
|
|
|
|
Luke, A (2006)
3D games textures
, Elsevier Focal Press, Amsterdam; Boston
|
|
|
|
Mark, WR, Glanville RS, Akeley, K, Kilgard, MJ (2003)
Cg: a system for programming graphics hardware in a C-like language
, Proceedings of ACM SIGGRAPH 2003, pp. 896-907
|
|
|
|
Moya, V, Gonzalez, C, Roca, J, Fernandez, A, Espasa, R (2005)
Shader Performance Analysis on a Modern GPU Architecture
, Proceedings of the 38th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO’05), pp. 355-364
|
|
|
|
Möller, T (2002)
Real-time rendering
, AK Peters, Natick, Mass.
|
|
|
|
Proudfoot, K, Mark, WR, Tzvetkov, S and Hanrahan, P (2001)
A Real-Time Procedural Shading System for Programmable Graphics Hardware
, Proceedings of the ACM SIGGRAPH 28th Annual Conference on Computer Graphics and Interactive Techniques, pp. 159-170
|
|
|
|
Sebastien, SL (2004)
Shaders for game programmers and artists
, Thomson/Course Technology, Boston, Mass.
|
|
|
|
Slater, M, Steed, A and Chrysanthou, Y (2006)
Computer graphics and virtual environments: from realism to real-tome
, Addison Wesley, Harlow, England
|
|
|
|
Tan, BK, Hii, JCD (2007)
Optimising real-time virtual reality presentation
, CAADRIA 2007: Proceedings of the 12th International Conference on Computer-Aided Architectural Design Research in Asia, Southeast University, Nanjing, China, 19-22 April 2007
|
|
|
|
last changed |
2007/07/06 12:47 |
|