id |
cf2009_585 |
authors |
E. Swarts, Matthew; A. Sheward, Hugo |
year |
2009 |
title |
Using multi-level virtual environments as a medium for conducting design review through a shared IFC dataset |
source |
T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 585- 597 |
summary |
For a long time the Architecture-Engineering-Construction (AEC) community has had difficulty in communicating the content of their work, not only the various specialties involved, but also to their clients. Studies (Doorst and Cross 2001; Bakhtin 1994) suggest the importance of multi-role collaborative environments in supporting design processes. We are developing a Multi Level Design Review Tool for the AEC industry which allows multiple actors to congregate and interact as agents around a central Building Model. It merges real-time virtual 3D visualization technologies with Industry Foundation Classes (IFC) to support both high levels of semantic content and seamless interoperability. |
keywords |
Design review, virtual environment, interoperability |
series |
CAAD Futures |
email |
|
full text |
file.pdf (3,085,771 bytes) |
references |
Content-type: text/plain
|
Brereton, M.F., Cannon, M.C., Mabogunje, A. and Leifer, L. (1997)
Collaboration in Design Teams: How Social Interaction Shapes the Product
, K. Dorst, H. Christiaans, H. Cross, (eds), Analyzing Design Activity, Wiley, Chichester, UK, pp. 319-341
|
|
|
|
Busby, J., Parrish, Z., and Eenwyk, Z.V. (2005)
Mastering Unreal Technology
, Sams Publishing Indianapolis
|
|
|
|
Craig, D.L. and Zimring, C. (2002)
Support for Collaborative Design Reasoning in Shared Virtual Spaces
, Automation in Construction, 11(2): 249-259
|
|
|
|
Dias, J.M.S., Galli, R., Almeida, A.C., Belo, C.A.C. and Rebordao, J.M. (1997)
mWorld: A Multiuser 3D Virtual Environment
, Computer Graphics and Applications 0272-1716/97
|
|
|
|
Epic Games (2007)
Unreal Technology
, 14 Jan 2008 < www.unrealtechnology.com/ >
|
|
|
|
Kalay, Y.E. (1998)
P3: Computational Environment to Support Design Collaboration
, Automation in Construction, 8(1): 37-48
|
|
|
|
Moloney, J. and Amor, R. (2003)
StringCVE: Advances in a Game Engine-Based Collaborative Virtual Environment for Architectural Design
, Proceedings of CONVR 2003 Conference on Construction Applications of Virtual Reality, Blacksburg
|
|
|
|
Plume, J. and Mitchell, J. (2005)
Collaborative Design Using a Shared IFC Building Nodel – Learning from Experience
, Elsevier
|
|
|
|
Westerdahl B., Suneson, K., Wernemyr, C., Roupe, M, Johansson, M and Allwood C.M. (2006)
Users’ Evaluation of a Virtual Reality Architectural Model Compared with the Experience of the Completed Building
, Automation in Construction, 15: 150-165
|
|
|
|
last changed |
2009/06/08 20:53 |
|