id |
cf2017_066 |
authors |
Jenney, Sarah Louise; Petzold, Frank |
year |
2017 |
title |
Question of Perspective: Information Visualisation in Games and its Possible Application in Planning Communication |
source |
Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 66-83. |
summary |
The densification of urban spaces is a major challenge for future cities. With new forms of online consultation, we observe a movement towards open government in urban planning. A stronger participation between a more diverse body of players in a networked environment, is unveiling various discrepancies in the understanding of projects by the different actors in planning, due to access to and the comprehension of planning information. To recognise and utilise the associated capabilities of current transformations, communication between the actors in planning and their sharing of knowledge is vitally important. Information visualisation is an essential form of communication, prompting this explorative paper in considering elements specific to games visualisation and their implications for urban planning. Based on a framework for information visualisation in games it was found that the specifications for actor groups in planning processes mirror the specifications specific to target audience groups in games. |
keywords |
Gamification, Urban Design, Information Visualisation, Collaborative Design, Public Participation |
series |
CAAD Futures |
email |
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full text |
file.pdf (835,751 bytes) |
references |
Content-type: text/plain
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last changed |
2017/12/01 14:37 |
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