authors |
Kurmann, David |
year |
1998 |
title |
Sculptor - How to Design Space? |
source |
CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 317-326 |
doi |
https://doi.org/10.52842/conf.caadria.1998.317
|
summary |
Architects face a significant lack of computer tools that truly support them in
the early, conceptual stages of design. In this paper, we take a look at the reasons for that
and propose some solutions. We introduce new human-machine interaction methods that do
differ from construction based approaches. We define new spatial interface paradigms as
well as new objects and their behavior. Finally we present their implementation in
‘Sculptor’ - a modeling prototype to enable designing in space with space.
|
keywords |
Spatial Modeling, Human Computer Interface, Cooperative Design |
series |
CAADRIA |
email |
|
more |
http://www.caadria.org |
full text |
file.pdf (350,877 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:52 |
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