authors |
Landau, Steven and Grassi, Marc |
year |
2002 |
title |
Immersive Real-Time Audio/Visual Architectural Simulations |
source |
Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 401-406 |
doi |
https://doi.org/10.52842/conf.acadia.2002.401
|
summary |
The authors have developed an approach to creating real-time audio-visual architectural simulationsthat allow any viewer to virtually explore the spatial and acoustical implications of a building’s design.Though somewhat limited in depth of the immersive experience, this investigation successfullydemonstrated that architectural presentations can be augmented and enriched by incorporating sensoryinformation other than the visual. |
series |
ACADIA |
full text |
file.pdf (1,176,583 bytes) |
references |
Content-type: text/plain
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Blauert, Jens (1996)
Spatial Hearing
, Cambridge: MIT Press
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Funkhouser, Thomas (2001)
Modeling acoustics in virtual environments using the uniform theory of diffraction
, Presented at Siggraph 2001
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Vercoe, B.L., Gardner, W.G. and Scheirer, E.D. (1998)
Structured Audio: Creation, Transmission, and Rendering of Parametric Sound Representations
, Proc. IEEE 86:5, May 1998, pp. 922-940 (invited paper)
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last changed |
2022/06/07 07:52 |
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