CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id ddss2004_ra-293
authors Chang, T.-W.
year 2004
title Supporting Design Learning with Design Puzzles
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 293-307
summary The design process is a puzzle-solving process. Two groups of researches that share many similarities with Puzzle-solving design process are the process of game-playing and playful learning. The main argument is using the “playing” characteristics to amplify and explore the learning process, furthermore the design process. In addition, puzzles imply playful exploration that utilizes the characteristics of “playing a game” as “solving a puzzle”. Puzzle making and puzzle solving provides an incremental exploration mechanism that is more intuitive for design learning. For understanding and realizing puzzles in design learning, this research is divided into two stages of researches—manual design puzzles and interactive design puzzles. By analysing the outcome from manual design puzzles, this research proposes a framework called (interactive) “design puzzles”. The conceptual and implementation framework of this view of design is elaborated in this paper as well as a particular design puzzle called puzzle collage is described as the realization of design puzzles.
keywords Design Puzzles, Design Collage, Puzzle-Making, Andragogy, Game Play
series DDSS
full text file.pdf (1,806,525 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Akin, O. and C. Akin (1998) Find in CUMINCAD On the process of creativity in puzzles, inventions, and designs , Automation in Construction, 7(2-3), p. 123-138

100%; open Archea, J. (1987) Find in CUMINCAD Puzzle-Making: What Architects Do When No One is Looking , WileyInterscience, New York, p. 37-52

100%; open Bates, B. (2002) Find in CUMINCAD Game Design: The Art and Business of Creating Games , Premier Press

100%; open Chang, T.-W. and J.H. Huang (2001) Find in CUMINCAD The acting roles model of web-based learning - Webbased Architectural Learning Envirnoment (WALE) , CAADRIA 2001, Sydney (Asia), p. 323-327

100%; open Chang, T.-W. and J.H.-L. Huang (2002) Find in CUMINCAD A pilot study of role-interplay in Web-based learning environment , Educational Media International, 39(1), p. 75-85

100%; open Chang, T.-W. (2002) Find in CUMINCAD Pedagogy or Andragogy: a role-interplaying approach for digital media learning , Luther, Dawson, Ham, Moore, Rollo and Treloar (eds.) 36th Annual Conference of the Australian and New Zealand Architectural Science Association (ANZAScA) 2002 Conference: Modern Practice of Architectural Science: from pedagogy to andragogy, School of Architecture and Building, Deakin University, Geelong, Victoria, Australia., p. 69-76

100%; open Chien, S.-F. (2002) Find in CUMINCAD Design Gaming, Designing Games - Learning Design through Game Playing and Game Making , 20th eCAADe, Warsaw(Poland), p. 28-33

100%; open Huang, J.H., T.-W. Chang and A. Radford (2000) Find in CUMINCAD A Derivation Graph of Computer Models for the design process on the Web , Tan, Tan and Wong (eds.) Proceedings of the fifth Conference on Computer Aided Architectural Design Research in Asia, School of Architecture, Centre for Advanced Studies in Architecture, National University of Singapore, Singapore, p. 307-316

100%; open Klugman, E. and S. Smilansky (1990) Find in CUMINCAD Children's Play and Learning: Perspectives and Policy Implications (Early Childhood Education Series) , Teachers College Press

100%; open Knowles, M.S. (1990) Find in CUMINCAD The Adult Learner: a neglected species , Gulf Publishing, Houston

100%; open Lee, K. and A. Wai. (2003) Find in CUMINCAD Game-engine-based Cooperative Design Agent , SIGraDi, Rosario Argentina, p.

100%; open Lehtinen, S. (2002) Find in CUMINCAD Visualization and teaching with state-of-the-art 3D game technologies , eCAADe, Warsaw (Poland), p. 538-541

100%; open Radford, A. (1997) Find in CUMINCAD Games and Learning about Form in Architecture , eCAADe, Vienna (Austria), p.

100%; open Sallkachat, R. and A. Choutgrajank (2003) Find in CUMINCAD Collaborative Design: Integrating Game Engine to Online Interactive Presentation Tool , Proceedings of 8th CAADRIA Conference, Bangkok Thailand, p. 295-306

100%; open Woodbury, R.F. and T.-W. Chang (1997) Find in CUMINCAD Using the WWW for design teaching , Liu (ed.) the 2nd annual conference of Computer Aided Architectural Design Research in Asia (CAADRIA) 97, National Chiao Tung University, Hsinchu, Taiwan, 2, p. 465-474

100%; open Woodbury, R.F., S.J. Shannon and T.D. Sterk (2001) Find in CUMINCAD What works in a design game? Supported by student reactions to being made to play , CAADRIA, Sydney, p. 411-420

100%; open Woodbury, R.F., T.G. Wyeld, S.J. Shannon, I.W. Roberts, A. Radford, M. Burry, H. Skates, J. Ham and S. Datta (2001) Find in CUMINCAD The Summer Games , 19th eCAADe, Helsinki (Finland), p. 293-297

100%; open Woodbury, R.F. (1991) Find in CUMINCAD Searching for Designs:Paradigm and Practice , Building and Environment, 26, Pergamon Press, p. 61-73

last changed 2004/07/03 22:13
pick and add to favorite papersHOMELOGIN (you are user _anon_472875 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002