id |
ddss2008-19 |
authors |
Varano, Sandro; J.C. Bignon and G. Halin |
year |
2008 |
title |
A three-dimensional map to help exploration andunderstanding of a buildingVisibility of the process of knowledge construction through traces |
source |
H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD |
summary |
Through the use of existing digital tools, the research work consists of proposing a new 3D navigation mode based on systemic, practical and graphic assumptions. During the exploration of the Vianden Castle, we outline a graphic representation system as an aid to representation and memorization of archaeological and architectural knowledge. For this, we recompose some concepts related to video games, we materialize the “mental map” described by Patricia Marks Greenfield and we take into account the cognitive capacities of the learner. |
keywords |
Archaeological and architectural heritage, 3D navigation, learning, video games, mental map |
series |
DDSS |
full text |
file.pdf (265,840 bytes) |
references |
Content-type: text/plain
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Greenfield, P. M. (1987)
Video games as tools for cognitive socialization
, Computers, Cognition, and Epistemology, an International Symposium, Sandbjerg Slot, Danemark, April
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Greenfield, P. M. (1994)
Video games as cultural artefacts
, Journal of Applied developmental Psychology, vol 15, n° 1, January-March
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last changed |
2008/09/01 17:06 |
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