id |
ddssar0227 |
authors |
Tomlinson, James D. and Holmes, Michael V. |
year |
2002 |
title |
Digital Representational Tools Impact on the Design Decision Process |
source |
Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002 |
summary |
This paper presents two pilot studies that explore the impact of virtual reality representations on the evaluative judgements of trained designers and design students. These projects are intended to explore several aspects of spatial perception as impacted by the representational media in an attempt to identify the potential impact of this media on the development of design solutions. The participants were exposed todifferent representational media and modes of representation or simulation: traditional “physical media” (plan, elevations, and model), physical place and projected computer generated media including flat screen animation and hemispherical corrected animation for display on the VisionDome. The 4-meter VisionDome is an immersive, multi-user, single projection virtual reality environment. The results of theseefforts potentially indicate that when trained designers view a simulation of a space their perception of the space is, to some degree, affected by the representational media. The walk-through mode emphasized theperceptual differences between traditional and computer generated representations. A low level of detail in a computer-generated “walk-through” simulation provides perceptual elements, which allow the viewer todevelop an understanding of the spatial relationships of the design. |
series |
DDSS |
full text |
file.pdf (591,510 bytes) |
references |
Content-type: text/plain
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last changed |
2003/08/07 16:36 |
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