id |
ddssar0229 |
authors |
De Vries, B., Jessurun, A.J. and J. Dijkstra, J. |
year |
2002 |
title |
Conformance Checking by Capturing and Simulating Human Behaviour in the Built Environment |
source |
Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002 |
summary |
In order to model natural human behaviour, it is necessary to capture this behaviour. First, we will start out by modelling behaviour for specific situations, such as taking a seat in a theatre. To capture humanbehaviour, the following experiment is performed: Given a virtual environment, a sufficient number of subjects (real humans) are asked to execute a human task in this virtual environment (e.g. take a seat inthe theatre). Whenever the subject deviates from the shortest path, the system will ask for a clue why this is done. The hypothesis is that the combination of the motion paths and the clues for making/changing decisions will provide decision rules to make reliable predictions about human behaviour under the same conditions when using virtual persons. To test the hypothesis, we propose to use the university’s main conference and presentation hall as a test case. A 3D model and a motion pathgraph are constructed that enables a virtual person to find its way to a selected chair. The clues from the experiment are implemented as decision rules that determine a virtual person’s behaviour. Running thesimulation will result in the following data: Time per person to find a chair, Deviation from the shortest path, Distance covered per person to find a chair, Distribution of seated persons over time and Relocation of persons. To validate the test case, the process of people entering the hall and finding a chair is recorded on videotape. The walking behaviour of the people observed on the video is analysed and compared with the data from the simulation. |
series |
DDSS |
full text |
file.pdf (213,746 bytes) |
references |
Content-type: text/plain
|
Bandi, S. and Thalmann, D. (1998)
Space Discretization for Efficient Human Navigation
, Proc. Eurographics '98. Computer Graphics Forum, Vol. 17, No3, pp.195-206. http://ligwww.epfl.ch/~thalmann/papers.dir/eg98.pdf
|
|
|
|
Blue, V.J. and Adler, J.I. (1998)
Emergent Fundamental Pedestrian Flows from Cellular Automata Microsimulation
, Transport Research Board, Record 1644, pp 29-36
|
|
|
|
Brazier, F.M.T., Dunin Keplicz, B., Jennings, N. and Treur, J. (1997)
DESIRE: Modelling Multi-Agent Systems in a Compositional Formal Framework
, International Journal of Cooperative Information Systems, vol. 6, Special Issue on Formal Methods in Cooperative Information Systems: Multi-Agent Systems, (M. Huhns and M. Singh, eds.), pp. 67-94
|
|
|
|
Capin, T.K., Pandzic, I.S., Magnenat-Thalmann, N.M. and Thalmann, D. (1999)
Avatars in Netwoked Virtual Environments
, Wiley, England
|
|
|
|
Dijkstra, J. , Timmermans, H.J.P. and Jessurun, A.J. (2000)
A Multi-Agent Cellular Automata System for Visualising Simulated pedestrian Activity: Theoreteical and Practical Issues on Cellular Automata
, Proceedings on the 4th International Conference on Cellular Automata for research and Industry, S. Bandini and T. Worsch (eds.), Springer Verlag, held at Karlsruhe, Germany, October 4-6, 2000. pp. 29-36
|
|
|
|
Foley, J.D., van Dam, A., Feiner, S.K. and Hughes, J.F. (1990)
Computer Graphics: Principles and Practice
, 2nd edition, Addison-Wesley, USA
|
|
|
|
Helbing, D., Farkas, I.J. and Vicsek, T. (2000)
Simulating dynamical features of escape panic
, Nature, 407, pp. 487-49. http://angel.elte.hu/~panic/
|
|
|
|
Kelleners, R.H.M.C. (1999)
Constraints in Object-Oriented Graphics
, Thesis Eindhoven University of Technology
|
|
|
|
Leusen, M. and Mitossi, V. (1998)
A practical experiment in representation and analysis of buildings
, Proceedings of 4-th Designs and Decision Support Systems inArchitecture and Urban Planning Conference, July 26 – 29, Maastricht, The Netherlands (on CD Rom)
|
|
|
|
Lynch, K. (1989)
Good city form
, MIT Press, Cambridge
|
|
|
|
Musse, S.R., Garat, F. and Thalmann, D. (1999)
Guiding and Interacting with Virtual Crowds in Real-time
, Proceedings Eurographics Workshop on Animation and Simulation '99, Milan, Italy, Springer, Wien, pp.23-34. http://ligwww.epfl.ch/~thalmann/papers.dir/EGCAS99.pdf
|
|
|
|
Nilsson, N.L. (1980)
Principles of Artificial Intelligence
, Tioga, Palo Alto, CA
|
|
|
|
Passini, R. (1996)
Wayfinding design: logic, application and some thoughts on universality
, Design Studies 17, pp. 319-331
|
|
|
|
Reynolds, C.W. (1987)
Flocks, Herds, and Schools: A Distributed Behavioral Model
, Computer Graphics, 21(4), pp. 25-34. http://www.red.com/cwr/boids.html
|
|
|
|
Schreckenberg, M. and Sharma, S.D. (2002)
Pedestrian and Evacuation Dynamics
, Springer-Verlag, Berlin
|
|
|
|
Schweiss, E., Musse, S.R., Garat, F. und Thalmann, D. (1999)
An Architecture to Guide Crowds Using a Rule-Based Behaviour System
, Proceedings Agents 99.http://ligwww.epfl.ch/~thalmann/papers.dir/AA99.pdf
|
|
|
|
Shaw, E., Johnson, W.L. and Ganeshan, R. (1999)
Pedagogical Agents on the Web
, Proceedings of the Third Int'l Conf. on Autonomous Agents, pp. 283-290 http://www.isi.edu/isd/ADE/papers/agents99/agents99.htm
|
|
|
|
Staadt, O., Martin, N., Edouard, L. and Stephan, W. (2001)
JAPE: A Prototyping System for Collaborative Virtual Environments
, EUROGRAPHICS 2001, Volume 20, Nr.3, pp. C-8 – C-16
|
|
|
|
Tan, A.A.W., Timmermans, H.J.P. and de Vries, B. (2000)
Investigation of Human Behavior in a Virtual Environment
, Proceedings of the VWsim’00 Conference, 2000 Virtual Worlds and Simulation Conference, 23-27 January 2000, San Diego, California.http://www.ds.arch.tue.nl/Research/Publications/Amy/Position.pdf
|
|
|
|
van Hee, K.M. (1994)
Information Systems Engineering: A formal approach
, Cambridge University Press, New York
|
|
|
|
last changed |
2003/08/07 16:36 |
|