authors |
Rodriguez, G. |
year |
1996 |
title |
REAL SCALE MODEL VS. COMPUTER GENERATED MODEL |
source |
Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings] |
summary |
Advances in electronic design and communication are already reshaping the way architecture is done. The development of more sophisticated and user-friendly Computer Aided Design (CAD) software and of cheaper and more powerful hardware is making computers more and more accessible to architects, planners and designers. These professionals are not only using them as a drafting tool but also as a instrument for visualization. Designers are "building" digital models of their designs and producing photo-like renderings of spaces that do not exist in the dimensional world. The problem resides in how realistic these Computer Generated Models (CGM) are. Moss & Banks (1958) considered realism “the capacity to reproduce as exactly as possible the object of study without actually using it”. He considers that realism depends on: 1)The number of elements that are reproduced; 2) The quality of those elements; 3) The similarity of replication and 4) Replication of the situation. CGM respond well to these considerations, they can be very realistic. But, are they capable of reproducing the same impressions on people as a real space? Research has debated about the problems of the mode of representation and its influence on the judgement which is made. Wools (1970), Lau (1970) and Canter, Benyon & West (1973) have demonstrated that the perception of a space is influenced by the mode of presentation. CGM are two-dimensional representations of three-dimensional space. Canter (1973) considers the three-dimensionality of the stimuli as crucial for its perception. So, can a CGM afford as much as a three-dimensional model? The “Laboratorio de Experimentacion Espacial” (LEE) has been concerned with the problem of reality of the models used by architects. We have studied the degree in which models can be used as reliable and representative of real situations analyzing the Ecological Validity of several of them, specially the Real-Scale Model (Abadi & Cavallin, 1994). This kind of model has been found to be ecologically valid to represent real space. This research has two objectives: 1) to study the Ecological Validity of a Computer Generated Model; and 2) compare it with the Ecological Validity of a Real Scale Model in representing a real space.
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keywords |
Model Simulation, Real Environments |
series |
other |
type |
normal paper |
more |
http://info.tuwien.ac.at/efa/ |
full text |
file.pdf (144,174 bytes) |
references |
Content-type: text/plain
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Abadi, I. and Cavallin, H. (1994)
Ecological Validity of Real Scale Model: The Venezuelan Experience at the Laboratorio de Experimentacion Espacial
, Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Conference] Wageningen, pp. 33-39
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Brunswick, E. (1956)
Perception and the Representative Design of Psychological Experiments
, Berkeley: University of California Press
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Canter, D. (1973)
Comparisons of an Hologram and a Slide of a Room Interior
, Perceptual and Motor Skills 37, pp. 635-638
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Lau, J.J. (1970)
Differences between Full-size and Scale Model Rooms in the Assessment of Lighting Quality
, Architectural Psychology. London: RIBA Publications, pp. 43-48
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Wools, R.M. (1970)
The Assessment of Room Friendliness
, Architectural Psychology. London: RIBA Publications, pp. 48-55
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last changed |
2004/05/04 14:42 |
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