authors |
Johnson, Brian R. |
year |
1993 |
title |
The Graphics Application Paradigm: A Framework for User Understanding of CG/CAD Applications |
doi |
https://doi.org/10.52842/conf.acadia.1993.011
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source |
Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 11-20 |
summary |
What do young architects need to know about computer graphics? What "immutable and eternal" models will allow them to perform their best as professional architects? At one time all computer users were computer programmers and the answer was thus rooted in programming expertise, but the era of personally developed software is largely past. An alternative more vocational approach would stress courses in the use of specific programs, but it is hard to imagine a more mutable "object of knowledge" than the practical details of computing in the late twentieth century. In fact, our students are deluged with information: commands, vocabulary, options, sales hyperbole, and "do this, it works" cookbooks. As educators, we face the challenge of identifying that which is "immutable and eternal", and presenting it to our students (and trying to focus their attention on it).
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series |
ACADIA |
email |
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full text |
file.pdf (1,587,514 bytes) |
references |
Content-type: text/plain
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(1993)
ACM Model High School Computer Science Curriculum
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, Second edition, Add-ison-Wesley , 1990, p 335
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The Greek Philosophers
, Harper and Row, p. 88
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Kalay, Yehuda E. (1989)
Modeling Objects and Environments
, John Wiley & Sons, p. 4
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last changed |
2022/06/07 07:52 |
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