id |
ecaade2007_107 |
authors |
Serbest, Asli; Mahall, Mona |
year |
2007 |
title |
Playing with Game Theory: Deviant Strategies for Digital Design |
source |
Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 261-268 |
doi |
https://doi.org/10.52842/conf.ecaade.2007.261
|
summary |
Since variety is mostly important to novelty and creativity within design, we looked at Mathematical Game Theory, as an approach establishing a cyclic, because continuously restartable, type of simulation, exploring alternative progressions and variations of systems. It is this systematic production of variants we played with for digital design. We came up to methods of random and chance, of error and noise, of interaction and cooperation, all of them deviant strategies that have existed within arts and music before. |
keywords |
Game theory, strategy, simulation |
series |
eCAADe |
email |
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full text |
file.pdf (990,696 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:56 |
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