id |
ecaade2007_188 |
authors |
Yan, Wei; Liu, Geqing |
year |
2007 |
title |
BIMGame: Integrating Building Information Modeling and Games to Enhance Sustainable Design and Education |
doi |
https://doi.org/10.52842/conf.ecaade.2007.211
|
source |
Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 211-218 |
summary |
The ongoing research project develops a new process and related tools to enhance architectural design and education for sustainability. The new process consists of design, play, and update phases. First, in the design phase, designers (professionals or students) use Building Information Modeling (BIM) for representing architectural geometric information and non-geometric information. Second, in the play phase, designers will play games with their designed BIM model. The BIM model is made accessible to educational games through Application Programming Interface (API) of BIM. Both geometric and non-geometric information of BIM are brought into games as content. Game components such as characters (acting as virtual building users), graphics, sound, physics, artificial intelligence, game logic etc., can be added into the games. The games act as a simulation environment for both human activities and physical dynamics in buildings. Designers will be informed about the evaluation of their design in terms of sustainability and about the general design strategies and specific solutions in an interactive and fun way. Finally, in the update phase, the games will allow designers to modify the design and/or the building users’ behaviors/life styles until satisfactory performance is achieved. The design modification will be transferred back into the architectural design through the same API of BIM. |
keywords |
Building information modeling, BIM, game, sustainability |
series |
eCAADe |
email |
|
full text |
file.pdf (1,495,986 bytes) |
references |
Content-type: text/plain
|
Anastas, P. L. and Zimmerman, J. B. (2003)
Through the 12 Principles of Green Engineering
, Environmental Science and Technology. March 1, pp. 95-101A
|
|
|
|
Ibrahim, M. and Krawczyk, R. (2003)
The Level of Knowledge of CAD Objects within the Building Information Model.
, Annual Conference of the Association for Computer Aided Design In Architecture, Indianapolis, Indiana
|
|
|
|
Kalay, Y. E. (2004)
Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design
, MIT Press, Cambridge, MA
|
|
|
|
Lehtinen, S. (2002)
Visualization and teaching with state-of-the-art 3D game technologies, Connecting the Real and the Virtual
, 20th eCAADe Conference Proceedings, Warsaw (Poland) 18-20 September 2002, pp. 538-541
|
|
|
|
Moloney, J. (2005)
Game Engines and Virtual Design Studios, Digital Design: The Quest for New Paradigms
, 23nd eCAADe Conference Proceedings/ISBN 0-9541183-2-4, Lisbon (Portugal) 21-24 September 2005, pp. 55-62
|
|
|
|
Shu-Yang, F., Freedman, B., and Cote, R. (2004)
Principles and practice of ecological design
, Environmental Reviews. 12, pp. 97–112
|
|
|
|
Torres, M. and Macedo, J. (2000)
Learning Sustainable Development with a New Simulation Game
, Simulation & Gaming 2000 31, pp. 119-126
|
|
|
|
Unruh, G. (2002)
Escaping Carbon Lock-in
, Energy Policy, Volume 30, Issue 4, March, pp. 317-325
|
|
|
|
Yan, W. and Kalay, Y.E. (2006)
Geometric, Cognitive, and Behavioral Modeling of Environmental Users
, Design Computing and Cognition 2006, Springer, TU Eindhoven, The Netherlands
|
|
|
|
last changed |
2022/06/07 07:57 |
|