id |
ecaade2009_052 |
authors |
Sarhan, Ahmed; Rutherford, Peter |
year |
2009 |
title |
Embodied Game Agents in Environmental Design Education |
source |
Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 795-802 |
doi |
https://doi.org/10.52842/conf.ecaade.2009.795
|
wos |
WOS:000334282200097 |
summary |
Over time, design instructors have become more encouraged to accommodate the play metaphor in their courses, for its rich technical and psychological assets. While there are issues regarding the interactive narrative structure of the game, embodied Multi-Agent-Systems (MAS) have been introduced to address these issues and handle complicated game objectives. With the ever-growing complexity of design concepts and the mounting demand to design for sustainability, more variables and intricacies are introduced to the design and decision making process. This paper presents a proposed method that utilizes MAS in game engines to resolve the environment design complexity for design students and untrained professionals. This method offers better comprehension of the implication of data generated from building analysis tools, and presents guidelines to develop the proposed design accordingly. |
keywords |
Game Engines, environmental design education, embodied multi-agent system, interactive narrative |
series |
eCAADe |
email |
|
full text |
file.pdf (1,106,938 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:57 |
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