id |
ecaade2009_196 |
authors |
Sönmez, N.Onur; Erdem, Arzu |
year |
2009 |
title |
Design Games as a Framework for Design and Corresponding System of Design Games |
doi |
https://doi.org/10.52842/conf.ecaade.2009.119
|
source |
Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 119-126 |
wos |
WOS:000334282200014 |
summary |
Borrowing from Wittgenstein, we devised a concept of ‘design games’, for a better understanding of the design process. A design game is the elusive basic unit of a design process. When we characterize design process with blurry components and indefinite stages, we can model design as a complex, collaborative process, where the designers’ biological states lose importance. This approach, may give rise to a better conception of design, where human-human, human-machine, machine-machine, or process to process interactions are inevitable, thus a thorough framework of collaboration might be defined. Moreover, if we start from this conception to produce a design framework, we may obtain a model for design automation studies. The loose pattern of design games, when combined with the possibility of all the agents’ being non-humans, seems us to indicate the road to ‘creative design automation’. |
keywords |
Language games, design games, collaborative design, agent-based design, design automation |
series |
eCAADe |
email |
|
full text |
file.pdf (1,050,413 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:56 |
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