id |
ecaade2010_054 |
authors |
Wurzer, Gabriel; Fioravanti, Antonio; Loffreda, Gianluigi; Trento, Armando |
year |
2010 |
title |
Function & Action: Verifying a functional program in a game-oriented environment |
doi |
https://doi.org/10.52842/conf.ecaade.2010.389
|
source |
FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.389-394 |
summary |
The finding of a functional program for any kind of building involves a great amount of knowledge about the behavior of future building users. This knowledge can be gathered by looking at relevant building literature (Adler, 1999; Neufert and Neufert, 2000) or by investigating the actual processes taking place in similar environments, the latter being demonstrated e.g. by (Schütte-Lihotzky, 2004) or new functionalist approaches of the MVRDV group (Costanzo, 2006)). Both techniques have the disadvantage that the architect might assume a behavior which is seldom experienced in real life (either through lack of information or by failing to meet the building user’s expectations). What is needed is a verification step in which the design is tested on real users. We have devised a game-like environment (Figure 1a) in which it is possible to capture the behavior of future building users in order to verify the relevance of the design even at a very early stage. As result of applying our approach, we can find previously overlooked usage situations, which may be used to further adapt the design to the user’s needs. |
wos |
WOS:000340629400041 |
keywords |
Requirements checking; Participative design |
series |
eCAADe |
email |
|
full text |
file.pdf (595,032 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:57 |
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