id |
ecaade2014_188 |
authors |
Anette Kreutzberg |
year |
2014 |
title |
New Virtual Reality for Architectural Investigations |
doi |
https://doi.org/10.52842/conf.ecaade.2014.2.253
|
source |
Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 253-260 |
wos |
WOS:000361385100027 |
summary |
Visually decoding and evaluating digital 3D models in proper scale on screen from within 3D modelling software can be quite difficult due to random zoom-factors, Field of View (FOV) and eye height. Motion and interactive bodily grounded examinations are helpful factors that can be enhanced with the use of Virtual Reality (VR). The purpose of this phenomenological study is to address these difficulties of perception of scale by introducing a Virtual Reality Head Mounted Display (HMD) as an exploration tool and outlining possible ways of utilising this tool in architectural teaching. To achieve the purpose findings of perception of scale and distance; level of abstraction; navigation; and simulator sickness will be discussed in relation to architectural investigation in VR. This will be based on the experiences and findings during two workshops with architecture students qualifying their conceptual designs with the VR HMD. |
keywords |
Virtual reality; level of abstraction; oculus rift hmd; perception of scale; simulator sickness |
series |
eCAADe |
email |
anette.kreutzberg@kadk.dk |
full text |
file.pdf (283,268 bytes) |
references |
Content-type: text/plain
|
Bohn, C and Kreutzberg, A (2014)
The virtual promenade, didactic experiments on the potentials of combining conventional and digital modelling of the city experienced in movement.
, Architecturae et Artibus, 6(1), pp. 34-37
|
|
|
|
Cutting, J (1997)
How the eye measures reality and virtual reality
, Behavior Research Methods, Instruments, & Computers, 29(1), pp. 27-36
|
|
|
|
Cutting, JE and Vishton, PM (1995)
Perceiving layout and knowing distances: The integration, relative potency, and contextual use of different information about depth
, Epstein, W and Rogers, S (eds), Handbook of perception and cognition, Academic Press, San Diego, CA, pp. 69-117
|
|
|
|
Kolanski, EM (1995)
Simulator sickness in virtual environments (ARTI-TR-1027)
, Report for Army Research Institute for the Behavioral and Social Sciences, Alexandria, VA
|
|
|
|
Kreutzberg, A (2011)
Game Engines as Dynamic Tools in the Design Phase
, Proceedings of First International Congress of Retevitruvio 2011, Bari, Italy, pp. 1585-1593
|
|
|
|
Leyrer, M, Linkenauger, SA, Bulthoff, HH, Kloos, U and Mohler, B (2011)
The Influence of Eye Height and Avatars on Egocentric Distance Estimates in Immersive Virtual Environments
, Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, pp. 67-74
|
|
|
|
Messing, R and Durgin, FH (2005)
Distance perception and the visual horizon in head-mounted displays.
, ACM Transactions on Applied Perception (TAP), 2(3), pp. 234-250
|
|
|
|
Reason, JT and Brand, JJ (1975)
Motion sickness
, Academic press
|
|
|
|
Wartenberg, C and Wiborg, P (2003)
Precision of Exocentric Distance Judgments in Desktop and Cube Presentation
, Presence: Teleoper.Virtual Environ., 12((2)), pp. 196-206
|
|
|
|
Yao, R, Heath, T, Davies, A, Forsyth, T, Mitchell, N and Hoberman, P (2014)
Oculus VR Best Practices Guide
, Oculus
|
|
|
|
last changed |
2022/06/07 07:54 |
|