CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id ecaade2015_103
authors Choi, Joshua
year 2015
title Democratic Play - Crowd-Sourcing through Digital Games for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2015.2.187
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 187-197
summary This thesis presents a system that uses games. It allows people to participate in the process of designing an architectural space. The site for the design project of this experimental methodology is a courtyard on MIT campus.The games are initially prepared by the architect through sampling various objects, materials, lighting, and figures from different media such as photogrammetric models around the building site and other relevant 3D modeling/animation contents. The goal of this design system is to collage those components into a final architectural form through a democratic process.The games are distributed to students, faculty and staff who will be the users of the space being designed. Through playing these games, they provide preference about the architectural program and various design decisions regarding formal composition, details, and finishes. This crowd-sourcing occurs both implicitly and explicitly while the game is being played, and the collected feed-back informs the architect about design development.This thesis questions the role of the architects in a democratic process of design: Are we the designer of the space, or creator of a system that controls the design process?.
wos WOS:000372316000023
series eCAADe
email
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100%; open As, IA and Angelico, MA (2012) Find in CUMINCAD Crowdsourcing Architecture: A Disruptive Model in Architectural Practice , ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3], San Francisco, pp. 439-443

100%; open Brabham, DCB (2008) Find in CUMINCAD Crowdsourcing as a model for problem solving: An introduction and cases , Convergence: The International Journal of Research into New Media Technologies, 14, pp. 75-90

100%; open Flanagan, MF (2009) Find in CUMINCAD Critical Play: Radical Game Design , MIT Press, Cambridge MA

100%; open Gregory, JG (2003) Find in CUMINCAD Scandinavian Approaches to Participatory Design , International Journal of Continuing Engineering Education and Life-Long Learning, 19, pp. 62-74

100%; open Guttag, JVG (2013) Find in CUMINCAD Introduction to Computation and Programming Using Python , MIT Press, Cambridge MA

100%; open Howe, HJ (2006) Find in CUMINCAD The Rise of Crowdsourcing , Wired, 14.06(), pp. 1-4

100%; open Negroponte, NN (1970) Find in CUMINCAD The architecture machine; toward a more human environment , MIT Press, Cambridge MA

100%; open Oxman, RO and Gu, NG (2012) Find in CUMINCAD Crowdsourcing: Theoretical framework, computational environments and design scenarios , Proceedings of the 30th eCAADe Conference, Czech Technical University in Prague, pp. 393-401

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