id |
ecaade2015_243 |
authors |
Sanchez, Jose |
year |
2015 |
title |
Block'hood - Developing an Architectural Simulation Video Game |
doi |
https://doi.org/10.52842/conf.ecaade.2015.1.089
|
source |
Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 89-97 |
summary |
This paper outlines the conception and goals of the video game Block'hood, an interactive real-time simulation that attempts to bridge the gap between the digital and the physical. The paper presents the analysis of contemporary sand-box games such as 'Minecraft', 'Simcity', 'Factorio' and 'Dwarf Fortress' to establish a design framework. By understanding the video game medium as a real-time distributed crowdsourced simulation, these games aim to provide a divergent set of strategies and goals mainly defined by the users themselves, and do not impose an overarching narrative or bias. They also allow data collected from the user's gameplay to speak for itself, allowing us to understand the ambitions and strategies behind a larger collective crowd. |
wos |
WOS:000372317300010 |
series |
eCAADe |
email |
|
more |
https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=8a8f3f68-70c8-11e5-9db5-cb25f7b43f69 |
full text |
file.pdf (12,248,536 bytes) |
references |
Content-type: text/plain
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Batty, M. (2007)
Cities and Complexity, Understanding Cities with Cellular Automata, Agent Based Models and Fractals
, MIT Press
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Verneer, G (2006)
Games:Designing Cities and Civilizations
, Oosterhuis, K and Feireiss, L (eds), Game Set and Match II, Episode Publishers
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last changed |
2022/06/07 07:56 |
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