id |
ecaade2016_057 |
authors |
Kreutzberg, Anette |
year |
2016 |
title |
High quality Virtual Reality for Architectural Exhibitions |
doi |
https://doi.org/10.52842/conf.ecaade.2016.2.547
|
source |
Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 547-554 |
summary |
This paper will summarise the findings from creating and implementing a visually high quality Virtual Reality (VR) experiment as part of an international architecture exhibition. It was the aim to represent the architectural spatial qualities as well as the atmosphere created from combining natural and artificial lighting in a prominent not yet built project. The outcome is twofold: Findings concerning the integration of VR in an exhibition space and findings concerning the experience of the virtual space itself. In the exhibition, an important aspect was the unmanned exhibition space, requiring the VR experience to be self-explanatory. Observations of different visitor reactions to the unmanned VR experience compared with visitor reactions at guided tours with personal instructions are evaluated. Data on perception of realism, spatial quality and light in the VR model were collected with qualitative and quantitative methods at two different occasions and setups after the exhibition, both showing a high degree of immersion and experience of reality. |
wos |
WOS:000402064400055 |
keywords |
Virtual Reality; Oculus Rift; GearVR; Exhibition display |
series |
eCAADe |
email |
|
full text |
file.pdf (6,893,405 bytes) |
references |
Content-type: text/plain
|
Creswell, JW (2014)
Research design: Qualitative, quantitative, and mixed methods approaches
, Sage Publications
|
|
|
|
Cutting, J (1997)
How the eye measures reality and virtual reality
, Behavior Research Methods, Instruments, & Computers, 29(1), pp. 27-36
|
|
|
|
Hermann, D (2016)
Kroppen og sanserne i Virtual reality
, Master's Thesis, University of Copenhagen
|
|
|
|
Kreutzberg, A (2011)
Game Engines as Dynamic Tools in the Design Phase
, First International Congress of Retevitruvio 2011, Bari, Italy, pp. 1585-1593
|
|
|
|
Kreutzberg, A (2015)
Conveying Architectural Form and Space with Virtual Reality
, Real Time - Proceedings of the 33rd eCAADe Conference 2015, Vienna, Austria, pp. 117-124
|
|
|
|
Moss, JD and Muth, ER (2011)
Characteristics of Head-Mounted Displays and Their Effects on Simulator Sickness
, Human Factors: The Journal of the Human Factors and Ergonomics Society, 53(3), pp. 308-319
|
|
|
|
Pallasmaa, J (2005)
The Eyes of the Skin
, Wiley-Academy
|
|
|
|
Pink, S (2009)
Doing sensory ethnography
, Sage Publications
|
|
|
|
Rasmussen, SE (1959)
Experiencing Architecture
, The MIT Press, Cambridge
|
|
|
|
last changed |
2022/06/07 07:51 |
|