id |
ecaade2017_057 |
authors |
Al-Qattan, Emad, Yan, Wei and Galanter, Philip |
year |
2017 |
title |
Tangible Computing for Establishing Generative Algorithms - A Case Study with Cellular Automata |
doi |
https://doi.org/10.52842/conf.ecaade.2017.1.347
|
source |
Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 347-354 |
summary |
The work presented in this paper investigates the potential of tangible interaction to setup algorithmic rules for creating computational models. The research proposes a workflow that allows designers to create complex geometric patterns through their physical interaction with design objects. The method aims to address the challenges of designers implementing algorithms for computational modeling. The experiments included in this work are prototype-based, which link a digital environment with an artifact - the physical representation of a digital model that is integrated with a Physical Computing System. The digital-physical workflow is tested through enabling users to physically setup the rules of a Cellular Automata algorithm. The experiments demonstrate the possibility of utilizing tangible interaction to setup the initial cell state and the rules of a CA algorithm to generate complex geometric patterns. |
keywords |
Physical Computing; Tangible User-Interface; Cellular Automata |
series |
eCAADe |
email |
|
full text |
file.pdf (4,827,963 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:54 |
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