CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id ecaade2018_264
authors Qabshoqa, Mohammad
year 2018
title Virtual Place-Making - The Re-discovery of Architectural Places through Augmented Play - A playful emergence between the real and unreal
doi https://doi.org/10.52842/conf.ecaade.2018.1.451
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 451-458
summary This paper introduces the concept of Virtual Place-making through Urban Gamification for architects and designers as a potential application and approach in architecture and urban design. This introduction will be achieved through introducing Augmented Play and Urban Gamification; identifying the urban gamification components based on the game Pokémon Go; exploring the effect of augmented reality games on the experience of architectural and urban spaces; identifying the role of augmented urban gamification in rediscovering cities and redefining architectural spaces. Finally, an investigation of the existing literature concerning making places is combined with the understanding of the impact of digital technologies to construct an understanding of the concept of Virtual Place-making.
keywords Gamification in Architecture; Internet of Things in Architecture; Augmented Reality in Architecture; User-Participatory in Architecture; Placemaking;
series eCAADe
email
full text file.pdf (13,751,806 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Althoff, T, White, R and Horvitz, E (2016) Find in CUMINCAD Influence of Pokemon Go on physical activity: study and implications , Journal of medical Internet research, 18 (12), p. e315

100%; open Chan, T (2010) Find in CUMINCAD Rethinking space + place : negotiating a social realm between mobile technology and architecture , Master's Thesis, Ryerson University

100%; open Csikszentmihalyi, M (2013) Find in CUMINCAD Flow: The psychology of happiness , Random House

100%; open Deterding, S, Sicart, M, Nacke, L, O, K and Dixon, D (2011) Find in CUMINCAD Gamification. using game-design elements in non-gaming contexts , CHI'11 extended abstracts on human factors in computing systems, pp. 2425-2428

100%; open Falahat, M (2006) Find in CUMINCAD Sense of place and the factors shaping it , HONAR-HA-YE-ZIBA, 26, pp. 57-66

100%; open Ghoomi, H, Yazdanfar, SA, Hosseini, SB and Maleki, SN (2015) Find in CUMINCAD Comparing the components of sense of place in the traditional and modern residential neighborhoods , Procedia-Social and Behavioral Sciences, 201, pp. 275-285

100%; open Hjorth, L and Richardson, I (2017) Find in CUMINCAD Pokémon GO: Mobile media play, place-making, and the digital wayfarer , Mobile Media & Communication, 5(1), pp. 3-14

100%; open Kogan, L, Hellyer, P, Duncan, C and Schoenfeld-Tacher, R (2017) Find in CUMINCAD A pilot investigation of the physical and psychological benefits of playing Pokémon GO for dog owners , Computers in Human Behavior, 76, pp. 431-437

100%; open Lee, G.A, Dünser, A, Kim, S and Billinghurst, M (2012) Find in CUMINCAD CityViewAR: A mobile outdoor AR application for city visualization , Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium, pp. 57-64

100%; open Liao, T and Humphreys, L (2015) Find in CUMINCAD Layar-ed places: Using mobile augmented reality to tactically reengage, reproduce, and reappropriate public space , New Media & Society, 17(9), pp. 1418-1435

100%; open Negroponte, N (1995) Find in CUMINCAD Being Digital , Hodder & Stoughton, London

100%; open Punter, J (1991) Find in CUMINCAD Participation in the design of urban space , Landscape Design, 200, pp. 24-27

100%; open Qabshoqa, M, Kocaturk, T and Kiviniemi, A (2017) Find in CUMINCAD A value-driven perspective to understand Data-driven futures in Architecture , Proceedings of eCAADe 2017: ShoCK! - Sharing Computational Knowledge, Rome

100%; open Qabshoqa, M (2018) Find in CUMINCAD Conceptual Operational Model of Architecture - An approach for capturing values in architectural practices based on Big Data capabilities , Ph.D. Thesis, University of Liverpool

100%; open Rashid, O, Mullins, I, Coulton, P and Edwards, R (2006) Find in CUMINCAD Extending cyberspace: location based games using cellular phones , Computers in Entertainment (CIE), 4(1), p. 4

100%; open Rehrl, K, Häusler, E, Steinmann, R, Leitinger, S, Bell, D and Weber, M (2012) Find in CUMINCAD Pedestrian navigation with augmented reality, voice and digital map: results from a field study assessing performance and user experience , Advances in Location-Based Services, Berlin, pp. 3-20

100%; open Rollings, A and Adams, E (2003) Find in CUMINCAD Andrew Rollings and Ernest Adams on game design , New Riders

100%; open Schneekloth, L.H. and Shibley, R.G. (1995) Find in CUMINCAD Placemaking: The art and practice of building communities , Wiley, New York

100%; open Scholz, J and Smith, A (2016) Find in CUMINCAD Augmented reality: Designing immersive experiences that maximize consumer engagement , Business Horizons, 59(2), pp. 149-161

100%; open Tateno, N, Skokauskas, N, Kato, T, Teo, A and Guerrero, A (2016) Find in CUMINCAD New game software (Poke'mon Go) may help youth with severe social withdrawal , Psychiatry research, 246, p. 848

last changed 2022/06/07 07:58
pick and add to favorite papersHOMELOGIN (you are user _anon_669605 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002