id |
ecaade2018_264 |
authors |
Qabshoqa, Mohammad |
year |
2018 |
title |
Virtual Place-Making - The Re-discovery of Architectural Places through Augmented Play - A playful emergence between the real and unreal |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.451
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 451-458 |
summary |
This paper introduces the concept of Virtual Place-making through Urban Gamification for architects and designers as a potential application and approach in architecture and urban design. This introduction will be achieved through introducing Augmented Play and Urban Gamification; identifying the urban gamification components based on the game Pokémon Go; exploring the effect of augmented reality games on the experience of architectural and urban spaces; identifying the role of augmented urban gamification in rediscovering cities and redefining architectural spaces. Finally, an investigation of the existing literature concerning making places is combined with the understanding of the impact of digital technologies to construct an understanding of the concept of Virtual Place-making. |
keywords |
Gamification in Architecture; Internet of Things in Architecture; Augmented Reality in Architecture; User-Participatory in Architecture; Placemaking; |
series |
eCAADe |
email |
|
full text |
file.pdf (13,751,806 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:58 |
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