id |
ecaade2020_076 |
authors |
Bai, Nan, Azadi, Shervin, Nourian, Pirouz and Pereira Roders, Ana |
year |
2020 |
title |
Decision-Making as a Social Choice Game - Gamifying an urban redevelopment process in search for consensus |
source |
Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 555-564 |
doi |
https://doi.org/10.52842/conf.ecaade.2020.2.555
|
summary |
The paper reports the formulation, the design, and the results of a serious game developed for structuring negotiations concerning the redevelopment of a university campus with various stakeholders. The main aim of this research was to formulate the redevelopment planning problem as an abstract and discrete decision-making problem involving multiple actions, multiple actors with preconceived gains and losses with respect to the comprising actions, and decisions as combinations of actions. Using fictitious and yet realistic scenarios and stakeholders as simulation, the results evidence how different levels of democratic participation and different modes of moderation can affect reaching a consensus and present in a mathematical characterisation of a consensus as a state of equilibrium. The small set of actions and actors enabled a chance to compute a theoretically optimal state of consensus, where the efficiency and the effectiveness of different modes of moderation and participatory rights could be observed and analysed. |
keywords |
Serious Game; Consensus Building; Democratization; Game Theory; Social Decision |
series |
eCAADe |
email |
|
full text |
file.pdf (14,698,565 bytes) |
references |
Content-type: text/plain
|
Bogaards, M (2010)
Measures of Democratization: From Degree to Type to War
, Political Research Quarterly, 63(2), pp. 475-488
|
|
|
|
Bots, PWG and Hermans, LM (2003)
Developing 'playable metagames' for participatory stakeholder analysis
, 34th Conference of the International Simulation and Gaming Association (ISAGA), pp. 647-657
|
|
|
|
Cunningham, S and Hermans, L (2018)
Actor and Strategy Models: Practical Applications and Step-wise Approaches
, John Wiley & Sons, Inc.
|
|
|
|
Easley, D and Kleinberg, J (2010)
Networks, Crowds, and Markets:
, Cambridge University Press
|
|
|
|
Jackson, MO (2014)
Mechanism Theory
, SSRN Electronic Journal, 1, pp. 1-46
|
|
|
|
Mayer, IS, van Bueren, EM, Bots, PWG, van der Voort, H and Seijdel, R (2005)
Collaborative Decisionmaking for Sustainable Urban Renewal Projects: A Simulation - Gaming Approach
, Environment and Planning B: Planning and Design, 32(3), pp. 403-423
|
|
|
|
McGee, B (2009)
The Community Referendum: Participatory Democracy and the Right to Free, Prior and Informed Consent to Development
, Berkeley Journal of International Law, 27(2), pp. 570-635
|
|
|
|
Pereira Roders, A (2019)
The Historic Urban Landscape Approach in Action: Eight Years Later
, Pereira Roders, A and Bandarin, F (eds), Reshaping Urban Conservation, Springer Singapore, pp. 21-54
|
|
|
|
Rollings, A and Adams, E (2003)
Construction and Management Simulation
, Rollings, A and Adams, E (eds), Andrew Rollings and Ernest Adams on Game Design, New Riders
|
|
|
|
Werner, LC (eds) (2017)
Cybernetics: state of the art
, Universitätsverlag der TU Berlin
|
|
|
|
last changed |
2022/06/07 07:54 |
|