id |
ecaade2020_150 |
authors |
Stojanovski, Todor |
year |
2020 |
title |
Role-playing planning games as educational tool - Experiences of teaching with educational games in Sweden |
source |
Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 525-534 |
doi |
https://doi.org/10.52842/conf.ecaade.2020.1.525
|
summary |
Teaching about cities and planning involves complexities of understanding urban development in space and time, evolution and transformation of cities, urban politics, actors and stakeholders. Delivering efficient ways of teaching, is very important for educators, particularly among lecturers at universities who work with urban planning and design. Games can be used as educational tools and role-playing games can capture the political struggle of different actors and stakeholders involved in planning processes. Games can enable students to experience urban development and take roles of different actors and stakeholders in the planning and development processes and practice the art of negotiations in urban politics. Two educational games were written for the planning courses at KTH Royal Institute of Technology, Sweden. Since 2011, 17 games were played in different courses. Data from the evaluation forms was collected on 14 games and 277 students answered questions. This paper analyses the evaluation forms and the comments of the students who took part in the games and discusses gaming as an educational tool. The experiences with role-playing planning games are very positive. These ratings occurs consistently in each game that was played with very small variations. |
keywords |
urban planning; urban design; role-playing games; education tool; teaching; gaming |
series |
eCAADe |
email |
|
full text |
file.pdf (16,243,040 bytes) |
references |
Content-type: text/plain
|
Alexander, C, Ishikawa, S, Silverstein, M and Jacobson, M (1977)
A pattern language : towns, buildings, construction
, Oxford U.P., New York
|
|
|
|
Alexander, C (1979)
The timeless way of building
, Oxford U.P., New York
|
|
|
|
Batty, M (2005)
Cities and complexity : understanding cities with cellular automata, agent-based models, and fractals
, MIT Press, Cambridge, Mass.
|
|
|
|
Bekebrede, G, Warmelink, H and Mayer, I (2011)
Reviewing the need for gaming in education to accommodate the net generation
, Computers & Education, 57(2), pp. 1521-1529
|
|
|
|
Cecchini, A and Rizzi, P (2001)
Is urban gaming simulation useful?
, Simulation & Gaming, 32(4), pp. 507-521
|
|
|
|
Greenblat, CS (1975)
Gaming-simulation--rationale, design, and applications
, John Wiley & Sons
|
|
|
|
Hall, PG (2002)
Cities of tomorrow : an intellectual history of urban planning and design in the twentieth century
, Blackwell Publishing, Malden
|
|
|
|
Luce, RD and Raiffa, H (1989)
Games and decisions : introduction and critical survey
, Dover, New York
|
|
|
|
Marshall, S (2009)
Cities design and evolution
, Routledge, New York, NY
|
|
|
|
Mayer, I, Warmelink, H and Bekebrede, G (2013)
Learning in a game-based virtual environment: a comparative evaluation in higher education
, European Journal of Engineering Education, 38(1), pp. 85-106
|
|
|
|
Mayer, IS, van Bueren, EM, Bots, PW, van der Voort, H and Seijdel, R (2005)
Collaborative decisionmaking for sustainable urban renewal projects: a simulation--gaming approach
, Environment and Planning B: planning and design, 32(3), pp. 403-423
|
|
|
|
Mayer, IS (2009)
The gaming of policy and the politics of gaming: A review
, Simulation & Gaming, 40(6), pp. 825-862
|
|
|
|
Meier, RL and Duke, RD (1966)
Gaming simulation for urban planning
, Journal of the American Institute of Planners, 32(1), pp. 3-17
|
|
|
|
Meijer, S (2015)
The power of sponges: Comparing high-tech and low-tech gaming for innovation
, Simulation & Gaming, 46(5), pp. 512-535
|
|
|
|
Panerai, P, Castex, J, Depaule, JC and Samuels, I (2004)
Urban forms: death and life of the urban block
, Architectural Press, Oxford
|
|
|
|
Portugali, J, Meyer, H, Stolk, E and Tan, E (2012)
Complexity Theories of Cities Have Come of Age
, Springer Berlin Heidelberg, Dordrecht
|
|
|
|
Portugali, J (2011)
Complexity, cognition and the city
, Springer, Heidelberg
|
|
|
|
Prensky, M (2001)
Digital game-based learning
, McGraw-Hill, New York
|
|
|
|
Raiffa, H, Richardson, J and Metcalfe, D (2002)
Negotiation analysis : the science and art of collaborative decision making
, Belknap, Cambridge, Mass.
|
|
|
|
Raiffa, H (1982)
The art and science of negotiation
, Harvard Univ. Press, Cambridge, Mass.
|
|
|
|
last changed |
2022/06/07 07:56 |
|