CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id ecaade2020_150
authors Stojanovski, Todor
year 2020
title Role-playing planning games as educational tool - Experiences of teaching with educational games in Sweden
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 525-534
doi https://doi.org/10.52842/conf.ecaade.2020.1.525
summary Teaching about cities and planning involves complexities of understanding urban development in space and time, evolution and transformation of cities, urban politics, actors and stakeholders. Delivering efficient ways of teaching, is very important for educators, particularly among lecturers at universities who work with urban planning and design. Games can be used as educational tools and role-playing games can capture the political struggle of different actors and stakeholders involved in planning processes. Games can enable students to experience urban development and take roles of different actors and stakeholders in the planning and development processes and practice the art of negotiations in urban politics. Two educational games were written for the planning courses at KTH Royal Institute of Technology, Sweden. Since 2011, 17 games were played in different courses. Data from the evaluation forms was collected on 14 games and 277 students answered questions. This paper analyses the evaluation forms and the comments of the students who took part in the games and discusses gaming as an educational tool. The experiences with role-playing planning games are very positive. These ratings occurs consistently in each game that was played with very small variations.
keywords urban planning; urban design; role-playing games; education tool; teaching; gaming
series eCAADe
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