id |
ecaade2021_294 |
authors |
Hui, Vincent, Estrina, Tatiana and Huang, Alvin |
year |
2021 |
title |
A New Player Has Entered the Game - Gaming tropes as a harbinger of architectural praxis |
doi |
https://doi.org/10.52842/conf.ecaade.2021.2.123
|
source |
Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 123-134 |
summary |
Video games as a medium for entertainment have evolved overtime to become impactful and relevant in current culture, industry, and education. Although architecture is a cultural commodity that has been present since the dawn of civilization, within the span of less than 50 years, video games have had an incredible impact on architectural praxis. This paper posits a dyadic relationship between computer games and architecture, exploring the influences video game design attributes have had on nascent designers within the industry. This paper documents a case study examining architectural students' studio projects from Canada's largest architecture program, identifying the influences of video games that emerge within their designs. The paper discusses the effect video games have made on architectural education through passively impacting current pedagogical practice, design tendencies, and inevitably molding the architects of the future. |
keywords |
Architecture; Emergent Design Trends; Education; Gaming; Digital Proxy; Experiential Learning |
series |
eCAADe |
email |
|
full text |
file.pdf (16,974,411 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:50 |
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