CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id ecaade2021_294
authors Hui, Vincent, Estrina, Tatiana and Huang, Alvin
year 2021
title A New Player Has Entered the Game - Gaming tropes as a harbinger of architectural praxis
doi https://doi.org/10.52842/conf.ecaade.2021.2.123
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 123-134
summary Video games as a medium for entertainment have evolved overtime to become impactful and relevant in current culture, industry, and education. Although architecture is a cultural commodity that has been present since the dawn of civilization, within the span of less than 50 years, video games have had an incredible impact on architectural praxis. This paper posits a dyadic relationship between computer games and architecture, exploring the influences video game design attributes have had on nascent designers within the industry. This paper documents a case study examining architectural students' studio projects from Canada's largest architecture program, identifying the influences of video games that emerge within their designs. The paper discusses the effect video games have made on architectural education through passively impacting current pedagogical practice, design tendencies, and inevitably molding the architects of the future.
keywords Architecture; Emergent Design Trends; Education; Gaming; Digital Proxy; Experiential Learning
series eCAADe
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100%; open Aguilera, M and Mendiz, A (2003) Find in CUMINCAD Video Games in Education , Computers in Entertainment, 1(10.1145/950566.950583), pp. 1-10

100%; open Annetta, L (2008) Find in CUMINCAD Video games in education: Why they should be used and how they are being used , Theory in Practice, 47(10.1080/00405840802153940), pp. 229-239

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100%; open Bogost, I (2009) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , American Journal of Play, 2, pp. 230-232

100%; open Brand, J and Knight, S (2003) Find in CUMINCAD The diverse worlds project: narrative, style, characters and physical world in popular computer and video games , Digital Games Research Conference

100%; open Guttler, C and Johansson, T (2003) Find in CUMINCAD Spatial principles of level-design in multi-player first-person shooters , NetGames '03: Proceedings of the 2nd workshop on Network and system support for games

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100%; open Willatzen, J and Karakurt, E (2020) Find in CUMINCAD Competitive Level Design: A study on Counter-Strike: Global Offensive Level Design , UPPSALA UNIVERSITET

100%; open Yildiz, S and Yildz, E (2011) Find in CUMINCAD A study on pc - Video games in terms of the space awareness from childhood to youth , Procedia - Social and Behavioral Sciences, 28, pp. 796-800

100%; open Zumthor, P (2006) Find in CUMINCAD Thinking Architecture , Birkhauser

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