id |
ecaade2022_299 |
authors |
Bauscher, Erik, Philipp, Klaus Jan, Reisinger, Stefanie and Wortmann, Thomas |
year |
2022 |
title |
Reimagining Gego: Geometrical Reconstruction of Nubes, an Undocumented and Lost Sculpture from 1974 |
source |
Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 217–226 |
doi |
https://doi.org/10.52842/conf.ecaade.2022.2.217
|
summary |
This paper describes a method to understand and digitally reconstruct two sculptures by Gertrud Goldschmidt, a German-born, Venezuelan artist also called Gego. Gego is best known for her series of works called “Reticuláres”. These three-dimensional and open installations, mostly hanging freely in space, are playing with the concept and perception of space as well as challenging the definition of the traditional sculpture. The paper aims to generate information about two specific structures called “Nubes” (Clouds for Spanish) to assist in a physical reconstruction for a larger exhibition about Gego and to contribute to understanding Gego’s work process. Originally, the structures were suspended from a building's ceiling as an art installation in Caracas, 1974. There are three main challenges for this reconstruction: (1) The installations exhibit a complex three-dimensional geometry. (2) Scant drawings and photographs exist. (3) Gego might not have followed her initial drawings completely when building Nubes physically, because of the mentioned complexity and due to the light and bendable material properties of the employed material. The paper describes a computational process that recreates the object’s geometry in four steps: (1) Analyse all existing media of the structure. (2) Translate found information to the digital environment of Grasshopper. (3) Use a physical simulation to derive the end state of the hanging structure. (4) Optimize and tune the simulation with an optimization algorithm for better results. This paper demonstrates the usefulness of computational tools for reconstructing lost sculptures with little documentation. In this case, these tools allow a more accurate reconstruction and contribute to a fuller understanding of the design and realization process of Gego's Nubes. |
keywords |
Geometry Reconstruction, Lost Art, Computational Design, Physics Simulation |
series |
eCAADe |
email |
st152298@stud.uni-stuttgart.de |
full text |
file.pdf (1,924,292 bytes) |
references |
Content-type: text/plain
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Chéraud, FC (2020)
Beyond Design Freedom Providing a Set-up for Material Modelling Within Kangaroo Physics
, Proceedings of eCAADe 2020, Berlin, pp. 459-468
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Schiff, R. (2003)
Gegos Materialism
, Ramirez, MC and Papanikolas. Questioning the line: Gegocontext. Museum of Fine Arts. Houston, p. 119
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Wortmann, T. (2017)
Opossum - Introducing and Evaluating a Model-based Optimization Tool for Grasshopper. In: Janssen P
, Loh P, Raonic A, Schnabel MA (eds), Proceedings of the 22nd CAADRIA Conference. CAADRIA, Hong Kong, CN, pp 283-292
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last changed |
2024/04/22 07:10 |
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