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id ecaade2023_382
authors Blahut, Sarah and Harnoncourt-Fuchs, Marie-Therese
year 2023
title Mixed Reality Interactive Representations for the Assembly of a Custom Timber Tower
doi https://doi.org/10.52842/conf.ecaade.2023.2.751
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 751–760
summary In recent years, many projects have emerged testing the use of augmented reality (AR) and mixed reality (MR) systems in the custom design and fabrication of architectural projects at a variety of scales using digital and analog tools. This paper presents a series of MR systems for key modes of interactive representations in the assembly process of a custom timber tower, intending to expand an area of research on the use of MR as a critical medium for architectural representation in design customization. The series of MR systems were developed to assist and expedite the physical assembly of customized timber parts and connections for the large-scale tower with a small team of students and carpenters. The MR systems are built as interactive representations of the 3D digital design model, allowing the user to see connections in real-time on physical materials in order to perform collaborative preparation and assembly tasks with analog tools. Each MR system relied on a single user, wearing a HoloLens 2, to use hand gestures to place and interact with 3D Rhino model representations of the tower and individual parts overlaid in the physical context at 1:1 scale. The MR systems deployed as interactive 3D representations were evaluated at three key stages in the material preparation and assembly processes. The project tested the use of MR systems created for a series of tasks that enabled the fast assembly of the tower, which is almost 10 meters high. The outlook explores the perspective of how MR systems augment modes of architectural representation through human interaction, collaboration, and accessibility (also for non-expert users), using digital and analog tools, and how these systems provide greater agency for customization and variety in design and building.
keywords Mixed Reality, Interactive Representation, Customization, HoloLens2, Head-Mounted Display, Digital and Analog, Augmented Reality
series eCAADe
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