id |
ecaade2024_406 |
authors |
Vaez Afshar, Sepehr; Eshaghi, Sarvin; Hadighi, Mahyar; Varinlioglu, Guzden |
year |
2024 |
title |
From Past to Present: A study of AI-driven gamification in heritage education |
doi |
https://doi.org/10.52842/conf.ecaade.2024.2.249
|
source |
Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 249258 |
summary |
The use of Artificial Intelligence (AI) in educational gamification marks a significant advancement, transforming traditional learning methods by offering interactive, adaptive, and personalized content. This approach makes historical content more relatable and promotes active learning and exploration. This research presents an innovative approach to heritage education, combining AI and gamification, explicitly targeting the Silk Roads. It represents a significant progression in a series of research, transitioning from basic 2D textual interactions to a 3D environment using photogrammetry, combining historical authenticity and immersive gameplay. It features AI-driven characters developed in Unreal Engine, which provides heritage insights augmented by personalized interactions, highlighting the importance of collaborative tools like interactive quizzes for enriching education and promoting critical thinking and community among learners. In conclusion, this research underlines the transformative impact of AI and gamification in heritage education enhancement, integrating real-time voice conversation and interactive pedagogical methods into immersive 3D environments as a supplementary tool. |
keywords |
Heritage Education, Gamification, Artificial Intelligence, Unreal Engine |
series |
eCAADe |
email |
|
full text |
file.pdf (967,658 bytes) |
references |
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last changed |
2024/11/17 22:05 |
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