id |
ecaaderis2023_37 |
authors |
Amini Behbahani, Peiman |
year |
2023 |
title |
Visualizing Dynamic and Highly Interactive Lighting |
source |
De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 119–128 |
summary |
As a defining factor in shaping people’s experience in architectural spaces, lighting is realistically visualized via a plethora of rendering options in CAD and BIM solutions. However, their outputs are usually static or limited to basic changes. Thus, they may not satisfactorily visualize many dynamic and interactive lighting scenarios, such as energy-saving smart windows and lights, engaging street illumination, and entertainment setups. With the increasing automation of human-building interaction (HBI), visualizing such interactions empowers researchers and students who are interested in experimenting with customized lighting setups. Moving in this direction, this paper presents the lighting features of Tames, an open-source Unity toolkit developed by the author that visualizes dynamic and interactive elements in virtual environments without a need for programming. With Tames, the designers can navigate and interact with the design from the perspective of an occupant with the lighting and other elements in real-time manually or automatically. The workflow and capabilities of Tames are demonstrated by its application in the context of concert hall project designed by a student. This author argues that the availability and user-friendliness of this tool will contribute to architectural pedagogy and research. It allows students and researchers to visualize a wider variety of interactive designs and cases easier and, as an enabling tool, it may encourage them to explore and experiment with dynamic and interactive lighting. |
keywords |
: Lighting, Interactive architecture, Unity, Human Building Interaction, 3D Visualization |
series |
eCAADe |
email |
|
full text |
file.pdf (1,001,120 bytes) |
references |
Content-type: text/plain
|
Abu Alatta, R. and Momani, H. (2021)
Integrating 3D Game Engines in Enhancing Urban Perception: A Case Study of Students Visualization of Urban Space
, ACE: Architecture, City and Environment, 16 (47), doi: 10.5821/ace.16.47.9886
|
|
|
|
Ahmady, Y. and Kaluarachchi, Y. (2021)
The Influence of Lighting Settings on Museums Brand Image and Human Satisfaction in Exhibition Halls Using Virtual Reality
, Human Interaction, Emerging Technologies and Future Applications III. IHIET 2020. Advances in Intelligent Systems and Computing, 1253, pp. 103-108, doi: 10.1007/978-3-030-55307-4_16
|
|
|
|
Bashabsheh, A.K., Alzoubi, H.H. and Ali, M.Z. (2019), "The application of virtual reality technology in architectural pedagogy for building constructions", Alexandria Engineering Journal, Vol. 58 No. 2, pp. 713-723, doi: 10.1016/j.aej. (2019)
The application of virtual reality technology in architectural pedagogy for building constructions
, Alexandria Engineering Journal, 58(2), pp. 713-723, doi: 10.1016/j.aej.2019.06.002.
|
|
|
|
Bellazzi, A., Bellia, L., Chinazzo, G., Corbisiero, F., D'Agostino, P., Devitofrancesco, A., Fragliasso, F., et al. (2022)
Virtual reality for assessing visual quality and lighting perception: A systematic review
, Building and Environment, 209, pp. 108674, doi: 10.1016/j.buildenv.2021.108674
|
|
|
|
Cosma, G., Ronchi, E. and Nilsson, D. (2016)
Way-finding lighting systems for rail tunnel evacuation: A virtual reality experiment with Oculus Rift®
, Journal of Transportation Safety & Security, 8 (1), pp. 101-117, doi: 10.1080/19439962.2015.1046621.
|
|
|
|
Gegana, G.A., Thiodore, J. and Gunawan, F. (2019)
Study of Lighting and Material Iterations in Full Scale Model Using Virtual Reality and Interactive Architectural Representation
, IOP Conference Series: Earth and Environmental Science, 238, doi: 10.1088/1755-1315/238/1/012025
|
|
|
|
Gómez-Tone, H.C., Martin-Gutierrez, J., Bustamante-Escapa, J. and Bustamante-Escapa, P. (2021)
Spatial Skills and Perceptions of Space: Representing 2D Drawings as 3D Drawings inside Immersive Virtual Reality
, Applied Sciences, 11(4), pp. 1475, doi: 10.3390/app11041475
|
|
|
|
Heydarian, A., Carneiro, J.P., Gerber, D. and Becerik-Gerber, B. (2015), "Immersive virtual environments, understanding the impact of design features and occupant choice upon lighting for building performance", Building and Environment, Vol. 89, pp. 217-228, doi: 10.1016/j.buildenv. (2015)
Immersive virtual environments, understanding the impact of design features and occupant choice upon lighting for building performance
, Building and Environment, 89, pp. 217-228, doi: 10.1016/j.buildenv.2015.02.038.
|
|
|
|
Huang, C.-Y., Yien, H.-W., Chen, Y.-P., Su, Y.-C. and Lin, Y.-C. (2017)
Developing a BIM-based visualization and interactive system for healthcare design
, ISARC 2017 - Proceedings of the 34th International Symposium on Automation and Robotics in Construction, International Association for Automation and Robotics in Construction (I.A.A.R.C), pp. 372 - 379
|
|
|
|
Krupiński, R. (2020)
Virtual Reality System and Scientific Visualisation for Smart Designing and Evaluating of Lighting
, Energies, 13(20), p. 5518, doi: 10.3390/en13205518
|
|
|
|
Kumar, S., Hedrick, M., Wiacek, C. and Messner, J.I. (2011)
Developing an experienced-based design review application for healthcare facilities using a 3D game engine
, Electronic Journal of Information Technology in Construction, 16, pp. 84 - 103.
|
|
|
|
Kumar, S. (2013)
Experience-Based Design Review of Healthcare Facilities Using Interactive Virtual Prototypes
, PhD Thesis, Pennsylvania State University
|
|
|
|
Mahmoudzadeh, P., Afacan, Y. and Adi, M.N. (2021)
Analyzing occupants control over lighting systems in office settings using immersive virtual environments
, Building and Environment, 196, p. 107823, doi: 10.1016/j.buildenv.2021.107823
|
|
|
|
Masullo, M., Cioffi, F., Li, J., Maffei, L., Ciampi, G., Sibilio, S. and Scorpio, M. (2023)
Urban Park Lighting Quality Perception: An Immersive Virtual Reality Experiment
, Sustainability, 15(3), pp. 2069, doi: 10.3390/su15032069
|
|
|
|
May, K., Walsh, J., Smith, R., Gu, N. and Thomas, B. (2022)
Unityrev - Bridging The Gap Between Bim Authoring Platforms And Game Engines By Creating A Real-Time Bi-Directional Exchange Of Bim Data
, Post-Carbon: International Conference for The Association for Computer-Aided Architectural Design Research in Asia, Sydney, Australia, pp. 527-536
|
|
|
|
Natephra, W., Motamedi, A., Fukuda, T. and Yabuki, N. (2017)
Integrating building information modeling and virtual reality development engines for building indoor lighting design
, Visualization in Engineering, 5(1), pp. 19, doi: 10.1186/s40327-017-0058-x
|
|
|
|
Panyaa, D., Seo, J.H., Park, H.J., Lee, W.J. and Choo, S. (2019)
A Study of Kinetic Façade Modelling Performance Using Virtual Reality
, Proceedings of the 36th ISARC, Banff, Canada, pp. 356-359, doi: 10.22260/ISARC2019/0048
|
|
|
|
Ugwitz, P., Šašinková, A., Šašinka, Č., Stachoň, Z. and Juřík, V. (2021)
Toggle toolkit: A tool for conducting experiments in unity virtual environments
, Behavior Research Methods, 53(4), pp. 1581-1591, doi: 10.3758/s13428-020-01510-4
|
|
|
|
Valls, F., Redondo, E., Sánchez, A., Fonseca, D., Villagrasa, S. and Navarro, I. (2017)
Simulated Environments in Architecture Education. Improving the Student Motivation
, Recent Advances in Information Systems and Technologies, pp. 235-243, doi: 10.1007/978-3-319-56541-5_24
|
|
|
|
Wong, M.O., Du, J., Zhang, Z.Q., Liu, Y.Q., Chen, S.M. and Lee, S.H. (2019)
An experience-based interactive lighting design approach using BIM and VR: a case study
, IOP Conference Series: Earth and Environmental Science, 238, pp. 012006, doi: 10.1088/1755-1315/238/1/012006
|
|
|
|
last changed |
2024/02/05 14:28 |
|