id |
ecaadesigradi2019_117 |
authors |
Kido, Daiki, Fukuda, Tomohiro and Yabuki, Nobuyoshi |
year |
2019 |
title |
Development of a Semantic Segmentation System for Dynamic Occlusion Handling in Mixed Reality for Landscape Simulation |
source |
Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 641-648 |
doi |
https://doi.org/10.52842/conf.ecaade.2019.1.641
|
summary |
The use of mixed reality (MR) for landscape simulation has attracted attention recently. MR can produce a realistic landscape simulation by merging a three-dimensional computer graphic (3DCG) model of a new building on a real space. One challenge with MR that remains to be tackled is occlusion. Properly handling occlusion is important for the understanding of the spatial relationship between physical and virtual objects. When the occlusion targets move or the target's shape changes, depth-based methods using a special camera have been applied for dynamic occlusion handling. However, these methods have a limitation of the distance to obtain depth information and are unsuitable for outdoor landscape simulation. This study focuses on a dynamic occlusion handling method for MR-based landscape simulation. We developed a real-time semantic segmentation system to perform dynamic occlusion handling. We designed this system for use in mobile devices with client-server communication for real-time semantic segmentation processing in mobile devices. Additionally, we used a normal monocular camera for practice use. |
keywords |
Mixed Reality; Dynamic occlusion handling; Semantic segmentation; Deep learning; Landscape simulation |
series |
eCAADeSIGraDi |
email |
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full text |
file.pdf (8,026,803 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:52 |
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