id |
ecaadesigradi2019_168 |
authors |
Varinlioglu, Guzden and Halici, Suheyla Muge |
year |
2019 |
title |
Gamification of Heritage through Augmented Reality |
source |
Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 513-518 |
doi |
https://doi.org/10.52842/conf.ecaade.2019.1.513
|
summary |
This paper focuses on a game on architectural heritage, possibilities for using gamification for conveying information through the reanimation of an ancient city. It proposes an immersive AR game involving the portrayal of cultural heritage through mobile devices. The game includes an AR application for Android devices which enabled rendering of 3D content in combination with camera input. This application is an independent game, tracking targets through GPS on a larger scale and using object recognition on a smaller scale. Our research aims to propose implementing game mechanics on an AR system at an archaeological site in order to increase visitors' interest, and promote the dissemination of cultural heritage. |
keywords |
digital heritage; model-based tracking; augmented reality; gamification; public archaeology |
series |
eCAADeSIGraDi |
email |
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full text |
file.pdf (3,075,740 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:58 |
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