id |
ecaadesigradi2019_179 |
authors |
Castelo-Branco, Renata, Leit?o, António and Santos, Guilherme |
year |
2019 |
title |
Immersive Algorithmic Design - Live Coding in Virtual Reality |
doi |
https://doi.org/10.52842/conf.ecaade.2019.2.455
|
source |
Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 455-464 |
summary |
As many other areas of human activity, the architectural design process has been recently shaken by Virtual Reality (VR), as it offers new ways to experience and communicate architectural space. In this paper we propose Live Coding in Virtual Reality (LCVR), a design approach that allows architects to benefit from the advantages of VR within an algorithmic design workflow. LCVR integrates a live coding solution, where the architect programs his design intent and immediately receives feedback on the changes applied to the program; and VR, which means this workflow takes place inside the virtual environment, where the architect is immersed in the model that results from the program he is concurrently updating from inside VR. In this paper we discuss the possible impacts of such an approach, as well as the most pressing implementation issues. We offer a critical analysis and comparison of the various solutions available in the context of two different programming paradigms: visual and textual. |
keywords |
Virtual Reality; Algorithmic Design; Live Coding |
series |
eCAADeSIGraDi |
email |
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full text |
file.pdf (15,464,936 bytes) |
references |
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last changed |
2022/06/07 07:55 |
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